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[Trigger] Readable advertises

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Level 8
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hi ppl, i was thinking in add some advertises before enter a zone... and when you get close, you can read it (semi-full image) , so for example: you enter a cliff, then there is an advertise, it says: "if you go forward, you will die soon", just an example xD, then if you pass, tons of creep will eat you xD, just something like that...
 
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this clasify parts of the map... for example, by lvl , for an RPG is perfect, and for a lot of other maps... you have an advertise that tell ya (uncertainly) the lvl you need to pass (regular training with lil creeps).
 
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dunno how to do it this way: when you get close, it appears half screen and then when you arent in the region... it disappear ...
 
Level 29
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So you "could" say that at your first post you know...

I think you can only use Images for this (Show Image --- (requires a image of course...)).

Or you could use (like TKoK rpg uses, as I figured it out) a back ground image and then type just normal messages but it will look cooler on the back ground.
Play TKoK rpg if you want to see what I mean.
 
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Could just do "a unit enters a region" in that case.

I thought you wanted a more advanced thing.

Just put a filter with whatever settings you want and make a text message with some spaces so it will be in the middle (if thats where you want it).

Like

" Entering the Plains of Death"
lol spaces didn't work.
So like this (with spaces of course)

"_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _Entering the Plains of Death"
 
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well, i will try both of 'em... but i think that region is easier... also this isnt so important , but is needed...
 
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You should use booleans if you do it with regions.
When a unit enters area 1 say "bla bla" and activate boolean, then if he enters the oposite region (they should be 1 next to the other) you say "bla bla 2" , activate second boolean and diactivate first.

When they are activated you should make it to not write.
 
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