This has been bugging me for a bit, and is a simple question (And I have yet to get an answer)
What is the difference between a script that detects the attacker has an ability, and a script that detects if the attacked unit has an ability?
And Good Example of the first is this one By Paskovich: http://hiveworkshop.com/forums/showpost.php?p=271785&postcount=5
I Tried converting this script to detect if the Attacked unit has a buff (Can be found here: http://hiveworkshop.com/forums/showpost.php?p=285518&postcount=6 (Second script))
And It wouldn't work. Similarly, paskovich told me this:
My question is simple. What is the difference between the two? Shouldn't it just require you to change Everything designating "get from attacker" to "get from Attacked unit"?
What is the difference between a script that detects the attacker has an ability, and a script that detects if the attacked unit has an ability?
And Good Example of the first is this one By Paskovich: http://hiveworkshop.com/forums/showpost.php?p=271785&postcount=5
I Tried converting this script to detect if the Attacked unit has a buff (Can be found here: http://hiveworkshop.com/forums/showpost.php?p=285518&postcount=6 (Second script))
And It wouldn't work. Similarly, paskovich told me this:
I recognise your second script, the original was written by me. It detects if the unit with an ability damages another one (like Critical Strike), but not when the unit is damaged (like Evasion, or Thorns Aura, etc...).
My question is simple. What is the difference between the two? Shouldn't it just require you to change Everything designating "get from attacker" to "get from Attacked unit"?