I have a question about a regrow tree trigger. I've been just starting out mapping and I wanted to make the ability for players to choose a base location at game start up, even if that base may be in a forrested region of the map. I was hoping that I could maybe salvage the Spell/Trigger combination from a tree tag game to have the beggining builder unit be able to destroy trees and then to create trees again if they wanted to seal off their base. To my dismay after opening the trigger editor to see if I could match the script the entire thing was in a written code and certainly nothing I understood. I'm not trying to make my own tree tag but the ability to regrow trees (ability) would be a great help. I'm sorry if there are a couple posts regarding this topic but I'm very new to written code and like I said, just starting mapping.
~RoY
~RoY