• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

[General] Raw data IDs

Status
Not open for further replies.
Level 10
Joined
Jul 12, 2009
Messages
318
I believe the JNGP tools allow you to specify the rawcode when creating a new object (unit, spell, etc.), and maybe allow you to edit them for existing objects (I'm not sure, since I've never used JNGP).

What I have done is to open the map with an MPQ editor, and edit the .w3u in the archive with a hex editor, to change the rawcode. It's a little awkward, but doable.
 
Status
Not open for further replies.
Top