• 💀 Happy Halloween! 💀 It's time to vote for the best terrain! Check out the entries to Hive's HD Terrain Contest #2 - Vampire Folklore.❗️Poll closes on November 14, 2023. 🔗Click here to cast your vote!
  • 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • 🏆 HD Level Design Contest #1 is OPEN! Contestants must create a maze with at least one entry point, and at least one exit point. The map should be made in HD mode, and should not be openable in SD. Only custom models from Hive's HD model and texture sections are allowed. The only exceptions are DNC models and omnilights. This is mainly a visual and design oriented contest, not technical. The UI and video walkthrough rules are there to give everyone an equal shot at victory by standardizing how viewers see the terrain. 🔗Click here to enter!

[General] Raw data IDs

Not open for further replies.
Level 10
Jul 12, 2009
I believe the JNGP tools allow you to specify the rawcode when creating a new object (unit, spell, etc.), and maybe allow you to edit them for existing objects (I'm not sure, since I've never used JNGP).

What I have done is to open the map with an MPQ editor, and edit the .w3u in the archive with a hex editor, to change the rawcode. It's a little awkward, but doable.
Not open for further replies.