- Joined
- Apr 27, 2008
- Messages
- 94
Now, before you go off on a long rant about how the random in computers works and is seeded, and how it really isn't random, hold your breath. I KNOW HOW IT WORKS. Now that that is out of the way.
A little context might help. I am triggering a randomly generated terrain (noise and such) for a map that I am making. It works very well and all, but I noticed that the terrain, while being placed randomly, isn't actually being random... it makes the same "randomly" generated map over and over each time I host it or test it. Keep in mind that things are randomized thousands of times.
Yes, I have the fixed random seed unchecked in the world editor. And that shouldn't be a problem when I host it on battle.net. Maybe there is some way to randomize the seed? (And yes, I understand the irony of that statement).
if you have an idea on how to fix it, that would be much appreciated.
Thanks!
A little context might help. I am triggering a randomly generated terrain (noise and such) for a map that I am making. It works very well and all, but I noticed that the terrain, while being placed randomly, isn't actually being random... it makes the same "randomly" generated map over and over each time I host it or test it. Keep in mind that things are randomized thousands of times.
Yes, I have the fixed random seed unchecked in the world editor. And that shouldn't be a problem when I host it on battle.net. Maybe there is some way to randomize the seed? (And yes, I understand the irony of that statement).
if you have an idea on how to fix it, that would be much appreciated.
Thanks!