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Trigger

Events


Unit - Doom Beast 0041 <gen> Dies

Conditions

Actions


-------- Doom Beast is my Boss --------


Set Random = (Random integer number between 1 and 6)


If (Random Equal to 1) then do (Unit - Create 1 Peasant for Player 1 (Red) at (Center of (Playable map area)) facing Default building facing degrees) else do (Do nothing)


If (Random Equal to 2) then do (Unit - Create 1 Peon for Player 1 (Red) at (Center of (Playable map area)) facing Default building facing degrees) else do (Do nothing)


-------- And go on until 6.. --------
INIT

Events


Time - Elapsed game time is 0.00 seconds

Conditions

Actions


Set RandomUnit[1] = Footman


Set RandomUnit[2] = Knight


Set RandomUnit[3] = Rifleman


Set RandomUnit[4] = Mortar Team


Set RandomUnit[5] = Sorceress


Set RandomUnit[6] = Priest


Set ReviveLoc = (Center of (Playable map area))


Game - Display to (All players) for 1000000000.00 seconds the text: Mission: Kill that ...
SRSS

Events


Unit - Blood Mage 0002 <gen> Dies

Conditions

Actions


Set DyingLoc = (Position of (Triggering unit))


Unit - Create 1 RandomUnit[(Random integer number between 1 and 6)] for (Triggering player) at DyingLoc facing Default building facing degrees


Unit - Set life of (Last created unit) to 25.00%


Custom script: call RemoveLocation(udg_DyingLoc)
