Let me rewrite it then... but I guess it'd be better if it's one trigger, no?
Events
- Player types {chat message here} (This one is if they type)
- Periodic Event (This one is if you want it to appear at random times, remember, pick only one.) <---[add]Totally not true, you can have as many as you want, Raptor--[/add]
Actions
- Set variable(this one has to be an integer) to {random integer between 1 and 3}
- If Variable = 1 (This is the if/then/else action)
Then Game - Text Message {message here}
Else If Variable = 2
Then Game - Text Message (message 2 here)
Etc etc... change the 3 to the max amount of help messages if you wish.