- Joined
- Jul 30, 2004
- Messages
- 451
alright, so I have a dynamically created area which uses floating text to label things, nice and dandy, works fine the first time its loaded up
now when its destroyed and reloaded, some of the floating texts are missing... alright, so i checked, they're definately being made and not destroyed... so i made a 'reload' trigger and ran it while the area was still existing and voila the text appears -- only problem, now a few other ones disappeared -- everytime i reload the thing a random set of 3/17 of the floating texts do not get made or vanish
i can't figure out whats causing this... any pointers in the right direction?
now when its destroyed and reloaded, some of the floating texts are missing... alright, so i checked, they're definately being made and not destroyed... so i made a 'reload' trigger and ran it while the area was still existing and voila the text appears -- only problem, now a few other ones disappeared -- everytime i reload the thing a random set of 3/17 of the floating texts do not get made or vanish
i can't figure out whats causing this... any pointers in the right direction?