- Joined
- Mar 24, 2013
- Messages
- 1,105
So, a while ago I asked for some help on a random hero trigger, and I used to form this one, but it still does not work as I intend it too. I want it to Random a Hero for all the players but I don't want anyone to be able to have the same hero. So what am I doing wrong? Thanks!
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GameStart
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Events
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Player - Player 1 (Red) types a chat message containing -start as An exact match
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Conditions
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Actions
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Set HeroTypeCount = 13
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Player Group - Pick every player in (All players) and do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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((Picked player) controller) Equal to User
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((Picked player) slot status) Equal to Is playing
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Then - Actions
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Player Group - Add (Picked player) to PlayerGroup
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Set HeroType[1] = Half-Dragon
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Set HeroType[2] = Lost Soul
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Set HeroType[3] = Twilight Huntress
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Set HeroType[4] = Sinister Seal
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Set HeroType[5] = Ballista
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Set HeroType[6] = Demolisher
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Set HeroType[7] = Nature's Voice
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Set HeroType[8] = Slicer
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Set HeroType[9] = Keeper of the Grave
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Set HeroType[10] = Pauer
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Set HeroType[11] = Morg
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Set HeroType[12] = Flying Bomber
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Set HeroType[13] = MotherOfAll
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Set RandomHeroInt = (Random integer number between 1 and HeroTypeCount)
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Unit - Create 1 HeroType[RandomHeroInt] for (Picked player) at (Random point in Arena2 <gen>) facing Default building facing degrees
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Hero - Set (Last created unit) Hero-level to 7, Hide level-up graphics
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Unit - Make (Last created unit) Invulnerable
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Selection - Add (Last created unit) to selection for (Picked player)
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Camera - Pan camera for (Picked player) to (Position of (Last created unit)) over 1.00 seconds
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Unit Group - Add (Last created unit) to RandomHero
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Set HeroType[RandomHeroInt] = HeroType[HeroTypeCount]
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Set HeroTypeCount = (HeroTypeCount - 1)
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Countdown Timer - Start ArenaStartTimer as a One-shot timer that will expire in 1.00 seconds
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Trigger - Turn on Arena start <gen>
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Trigger - Turn off (This trigger)
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Else - Actions
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