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[General] Ramp anomalies.

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Aug 25, 2019
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Yeah, there are a few eyesores once in a while in the editor. Like so:
1635689583075.png

And so:
1635689614861.png

So far I've tried my best to cover it up with shrub doodads and the like, but is there some better trick to make stuff like that look more palatable,that I just haven't discovered yet?
 

Dr Super Good

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Level 64
Joined
Jan 18, 2005
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27,287
My only recommendation is to avoid using the ramps. The visible seams might be the result of high resolutions above what Warcraft III was designed for. The differences in brightness might be due to discontinuous normals as they are their own separate model like cliffs so normals are not linearly interpolated with the per vertex normals of the terrain mesh.
 
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