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Dysfunctional ramps, functional cameras, & archway doodads.

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I'm attempting to create an underground environment, accessible by entering a downward ramp-cave system. While this is essentially, to me, something that could be easy to accomplish, but it's proven to be a bit more than that.

While terraining downward, after about the second ramp, the terrain refused to place more ramps when I highlighted the area. I tried making more room and that didn't appear to solve the issue either. The default terrain height is 14, so I have plenty of room to continue going down. Each ramp is spaced about two tiles apart for a continuous downward travel. (If you look in the map, delete the archway doodads and you should see either where I've placed naga stairs as a replacement OR the blank cliff where the stairs would be deleted if they get caught in the selection. That is the spot that refuses to be a ramp.)

Does the editor simply not allow a continuous line of ramps as such?

Also, I need a third person camera system that can fit to the size of the underground interior. I have attached the map so that you may see what size I am working with.

I basically want the height of the camera to change so that the camera remains behind the unit and doesn't go into the ceiling, as well as properly adjusting itself depending on where the unit is facing. I imagine this is going to end up requiring some advanced JASS coding.

By example, I want the camera going down when the unit goes underground, and the camera looking up so you can see the exit, ect.

I will eventually need to increase the size of the archway doodads to make more ceiling as the underground area expands. Is it possible to raise the height of the archway so that I can properly do everything with this method of roofing? Will I need to base it off of another doodad?

And a final question, is it possible to make the archway doodad invisible but keep its shadow over an area? So everything is still dark as though there were a roof, but it's accustomed to show you the inside from a top-down point of view. (Not for this map, but still something I need to know.)
 

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Level 5
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Take a look at the map and tell me how much more space it needs, if you will.
 
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Well, I just made some more space in front of the stairs and continued going down. You can press G several times to see the terrain grid and the blue spots of the ramps. As I can see, Ramps require at least 1 free spot in the high part, and one in the bottom part, and only allows ramps between cliff with 1 level of level difference.

You can also create the ramp with more space, and then re-cliff to make it a bit easier
 
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Thanks everyone for the help.
@sonofjay - That camera system looks perfect.
@Spartipilo - I tested this out and it seems to be doing better. Trolls me that it didn't work that way before, but the WE has its mysterious ways.
@WhiteDeath - That's an interesting alternative, I may use it at some point. Thank you.

The topic has served its purpose.
 
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you can change any doodad's height by first selecting it and then pressing control + page up or page down you can place more than one doodad/destructible in one place by pressing shift and then placing the doodad if you want ,for the camera system sonofjay linked you will need jnpg
 
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