- Joined
- Mar 24, 2013
- Messages
- 1,105
I have a kill streak and multi-kill system.
However, when a player gets a multi-kill (double/triple etc) while being on a killing streak, the sounds associated with each play on top of each other. This causes the sounds to be distorted and bad.
I want to make it so that each sound is saved in a stack and then called one at a time. I'm not sure how I can go about accomplishing this though.
I want to reference the oldest sound requested, have it play, then upon ending, play the next etc. There are a few natives like GetSoundIsPlaying and GetSoundDuration that I think will be useful, but I can't seem to wrap my head around how I can do it.
However, when a player gets a multi-kill (double/triple etc) while being on a killing streak, the sounds associated with each play on top of each other. This causes the sounds to be distorted and bad.
I want to make it so that each sound is saved in a stack and then called one at a time. I'm not sure how I can go about accomplishing this though.
I want to reference the oldest sound requested, have it play, then upon ending, play the next etc. There are a few natives like GetSoundIsPlaying and GetSoundDuration that I think will be useful, but I can't seem to wrap my head around how I can do it.
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