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Is this easy enough? It uses only 2 triggers and 2 variables, and works for 12 players.
Start and Finish
Events
Unit - A unit comes within 256.00 of Pandaren Brewmaster 0006 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
TurtleString[(Player number of (Owner of (Triggering unit)))] Equal to empty
Then - Actions
Set TurtleString[(Player number of (Owner of (Triggering unit)))] = on
Quest - Display to (All players) the Quest Discovered message: Turtle Quest: - ...
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
TurtleString[(Player number of (Owner of (Triggering unit)))] Equal to pending
Then - Actions
Player - Add 50 to (Owner of (Triggering unit)) Current gold
Quest - Display to (All players) the Quest Discovered message: Turtle Quest Comple...
Set TurtlesKilled[(Player number of (Owner of (Triggering unit)))] = 0
Set TurtleString[(Player number of (Owner of (Triggering unit)))] = empty
Else - Actions
Kill
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Ninja Turtle
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
TurtleString[(Player number of (Owner of (Killing unit)))] Equal to on
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
TurtlesKilled[(Player number of (Owner of (Killing unit)))] Greater than or equal to 5
Then - Actions
Quest - Display to (All players) the Quest Update message: You have killed 5 N...
Set TurtleString[(Player number of (Owner of (Killing unit)))] = pending
Else - Actions
Set TurtlesKilled[(Player number of (Owner of (Killing unit)))] = (TurtlesKilled[(Player number of (Owner of (Killing unit)))] + 1)
Quest - Display to (All players) the Quest Update message: (Turtles Killed: + ((String(TurtlesKilled[(Player number of (Owner of (Killing unit)))])) + /5))
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