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Level 14
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Mar 4, 2009
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Sorry but im not sure where this should be posted,i guess in some "question" section but i didn't find any ... ;/

if someone could ask Blizzard for this it would be nice xD

you know that in WE you have "Triggering Unit" witch is unit that started the event

now i would like that there is a "Target of Triggering Unit" or "Target of Event" or something like that

that would be the unit that is targeted by triggering unit....

so if you have Event:
Unit - begins casting an ability/is issued targeting a point/is attacked/dies

units you have would be:

Triggering Unit (casting/ordered/attacked/dying Unit)
Target of Triggering Unit (target of ability/target of issued order/attacking unit/killing Unit)

so you would need only 2 units for any event

-the name (Target of Triggering Unit) is not really fitting because of the events like "unit dyes" instead "unit kills a unit"

-and i didn't look the editor jet so maybe this was already added ? xD
 
Level 11
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Jul 28, 2007
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Hey, sry for jumping inside your thread, but I got one question also.

Would be good that people answer our questions in this thread :) .

Q: Is it possible to detect mouse click, hold, and release ? For example. If I am holding left mouse click, unit continues attacking/firing. When I release it it stops.

Like in Diablo II for example.
 
Level 7
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Mar 13, 2008
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Hey, sry for jumping inside your thread, but I got one question also.

Would be good that people answer our questions in this thread :) .

Q: Is it possible to detect mouse click, hold, and release ? For example. If I am holding left mouse click, unit continues attacking/firing. When I release it it stops.

Like in Diablo II for example.


There is for click and release,

for hold just do a ''Every o.o game time'' trigger that is turned on when u press and off when u release.
 
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