Hey guys,
do Events (Edit: Actions! Not Events! Sorry I mixed it up, using german WE), that are using "triggering unit" or "target of issued order"... create a memory leak? Do I need to set unit variables to make sure that the "triggering unit pointer" is removed properly? Or is it only the reference to the unit, thats used, which should be there anyway, because the unit itself is there...?
do Events (Edit: Actions! Not Events! Sorry I mixed it up, using german WE), that are using "triggering unit" or "target of issued order"... create a memory leak? Do I need to set unit variables to make sure that the "triggering unit pointer" is removed properly? Or is it only the reference to the unit, thats used, which should be there anyway, because the unit itself is there...?
- Unit - Kill (Target unit of ability being cast)
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