So! I'm doing a horse simulator like game that has breeding. The foals all have unique models so currently every stallion, mare and foal have different models and are different units in order to represent themselves with different colored pelts. However, whilst messing with the trigger editor I noticed there's an option for setting up a unit skin. Currently, the foals, mares and stallions spawn in by color via RNG thanks to our handy dandy friend variables.
I had a thought about setting up these random colored horses via skins since would probably make organizing and micro management of units much easier on players if they were all three units for example instead of a larger number.
However, I don't see a way to set up specific skin types like you can the units when getting RNG set up for a trigger. Anyone got any ideas how I can do this?
I had a thought about setting up these random colored horses via skins since would probably make organizing and micro management of units much easier on players if they were all three units for example instead of a larger number.
However, I don't see a way to set up specific skin types like you can the units when getting RNG set up for a trigger. Anyone got any ideas how I can do this?