Okay, so I've scanned the forum results and I've yet to find anything. I've created a few custom spells based off the originals that do not use triggers, but they retain small effects from the spells they are based off.
For instance, I created a spell from the Frost Nova spell, but it still turns the target blue. I also based another spell off the Avatar spell, and again it still makes the caster grow big. Is there any way to get rid of these issues?
Second, is there a way to add attributes (Area of Effect Damage, Specific Target Damage, Amount Healed, etc) to spells? So far, I've had to base spells off an original spell that already has the attributes I need, and this is slightly problematic for the more complicated spells.
I realize that I could just make a trigger to work with the spell, but is there any way to fix these issues without doing that?
For instance, I created a spell from the Frost Nova spell, but it still turns the target blue. I also based another spell off the Avatar spell, and again it still makes the caster grow big. Is there any way to get rid of these issues?
Second, is there a way to add attributes (Area of Effect Damage, Specific Target Damage, Amount Healed, etc) to spells? So far, I've had to base spells off an original spell that already has the attributes I need, and this is slightly problematic for the more complicated spells.
I realize that I could just make a trigger to work with the spell, but is there any way to fix these issues without doing that?