- Joined
- Aug 11, 2009
- Messages
- 612
I was just wondering about efficiency since I dont really know much about it.
The question is if triggers with no events in large quantities slows down the map? If its better to have them turned off and turn them on when referenced by another trigger?
Why I ask is because I want to make multiple stages with different setups of enemies in each stage.
So each stage would have a trigger with no event to create the units, which could end up in the hundreds of these triggers.
Then I have another trigger where i buy an item which will check what stage im on and run the appropriate trigger to create the enemies.
I already have the triggers in place so Im just curious about efficiency when having a large number of these triggers
I understand it will add a longer load time of the map but that is ok, im only worried about ingame performance.
Thanks for any clarifications on this.
The question is if triggers with no events in large quantities slows down the map? If its better to have them turned off and turn them on when referenced by another trigger?
Why I ask is because I want to make multiple stages with different setups of enemies in each stage.
So each stage would have a trigger with no event to create the units, which could end up in the hundreds of these triggers.
Then I have another trigger where i buy an item which will check what stage im on and run the appropriate trigger to create the enemies.
I already have the triggers in place so Im just curious about efficiency when having a large number of these triggers
I understand it will add a longer load time of the map but that is ok, im only worried about ingame performance.
Thanks for any clarifications on this.

