I have a doubt regarding percentage chance to get items. I was wondering if I have for example 3 items, each with a chance to be obtained, should have a certain "hierarchy" or order so it works properly. If you don't understand what I mean I'll post a trigger example:
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Chance to get items
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Events
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Unit - A unit Acquires an item
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Conditions
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Random percentage) Less than or equal to 10.00
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Then - Actions
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Hero - Create Item A and give it to Hero
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Random percentage) Less than or equal to 35.00
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Then - Actions
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Hero - Create Item B and give it to Hero
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Else - Actions
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Hero - Create Item C and give it to Hero
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