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- May 16, 2010
- Messages
- 202
Quenching Mod
Quenching Mod has been updated to version 3.0. You can download it from the official website. This update requires downloading the full package again.
Full Package
github.com
[Client]
We rebuilt the entire client with Electron. Thanks to Kane for the contributions throughout this process. Quenching Mod now supports multiple platforms.
We also integrated Vision Mod, so you can now use Vision Mod models in Quenching Mod.
Learn more about Vision Mod:
www.youtube.com
Download Vision Mod:
[Compatiblity]
Starting with 3.0, Quenching Mod no longer supports older Warcraft versions. We provide version 2.5 on the official website for compatibility with earlier Warcraft versions.
Due to compatibility considerations, some features were removed, including several legacy tree and ground textures, rotating lighting, and the uncensoring tool.
[Rendering]
Starting with this version, Quenching Mod’s core rendering is split into two parts:
Object shaders: used to render all MDX-format models, including PBR, SSAO, shadows, and lighting calculations.
Post-processing: any other kind of image processing, including highlights, Bloom, color grading, volumetric fog, etc.
We also added an environment rendering toggle, which applies subtle differences in lighting and fog across different terrain maps. If you don't like it, you can disable it in Settings.
Even if you don't download the full package, you can still get the full Quenching Mod rendering effects.
[Resources]
We made small tweaks to most vegetation, balancing performance and visual quality.
We remade most of the Ashenvale textures as an experiment, using some newer art ideas (not AI).
Quenching Mod updates may come with bugs. If you run into issues, please leave a message on our social media or Discord.
Full Package
Releases · UIZorrot/Quenching-Assets
The assets of quenching. Contribute to UIZorrot/Quenching-Assets development by creating an account on GitHub.
[Client]
We rebuilt the entire client with Electron. Thanks to Kane for the contributions throughout this process. Quenching Mod now supports multiple platforms.
We also integrated Vision Mod, so you can now use Vision Mod models in Quenching Mod.
Learn more about Vision Mod:
Warcraft3Vision
Vision Mod updates the look and gameplay of WC3 Reforged to be closer to Classic. Correcting mistakes (hitboxes, hp bars, heroglow, animations, texture colors) and fixing many bugs (models, spells, sounds) from the 2020 remaster. Subscribe to support the work and see Pro level replays...
[Compatiblity]
Starting with 3.0, Quenching Mod no longer supports older Warcraft versions. We provide version 2.5 on the official website for compatibility with earlier Warcraft versions.
Due to compatibility considerations, some features were removed, including several legacy tree and ground textures, rotating lighting, and the uncensoring tool.
[Rendering]
Starting with this version, Quenching Mod’s core rendering is split into two parts:
Object shaders: used to render all MDX-format models, including PBR, SSAO, shadows, and lighting calculations.
Post-processing: any other kind of image processing, including highlights, Bloom, color grading, volumetric fog, etc.
We also added an environment rendering toggle, which applies subtle differences in lighting and fog across different terrain maps. If you don't like it, you can disable it in Settings.
Even if you don't download the full package, you can still get the full Quenching Mod rendering effects.
[Resources]
We made small tweaks to most vegetation, balancing performance and visual quality.
We remade most of the Ashenvale textures as an experiment, using some newer art ideas (not AI).
Quenching Mod updates may come with bugs. If you run into issues, please leave a message on our social media or Discord.