Pursuit (Fourth Version)
I present my promoted-to-main project:
PURSUIT
Made by me.
In-Game Briefing:
A horrific fiery demon of pursuit has trapped several civilians in a repeating nightmare! Taking the role of one of the civilians, you must flee from the demon as long as you can, as those who wait behind will be destroyed!
Avoid the blazing lava, the lethal firesoldiers and the deadly cannons. Help your friends up the elevator or betray them on the bridge. Most importantly, DON'T LET THE DEMON CATCH YOU!
Survival of the Quickest is the golden rule in this frenzied game!
My Quick Guide:
Part escape game, part race. The game involves you rushing through forests, cities, and lava lakes with a demon (well, firelord) on your tail. If he comes up too close behind you, you die. While running, three things can kill you: cannon towers (advanced fire tower model) that are pretty easy to dodge as long as you don't slow down, patrolling firesoldiers (blood elf lieutenant model) that need noticing, and of course seas of lava (but not quite as much as a solid escape game would use).
I have no in-game screenshots, as Battle.net fails to allow me to host.
So, that brings us to my huge exclamation...
I NEED YOU TO TEST IT FOR ME!!
So, I hope you will oblige. I just need some tests on B.net to show the game works. All the tests I do show that it works fine, and I wold be happy with it released in its current state, but there might be a few wrinkles I overlooked. If you do plan to test it, please post here so I know. If anything doesn't work, once again, post. Let me know.
Oh, and the idea of this map is up for use by anyone that is willing to make a decent game out of it. In fact, you're welcome to. Who knows? One day, there may be a diversity of pursuit games to rival the other leading genres...
Sorry, I was getting a bit off topic there.
Second Version Updates:
-Demon speed reduced by 1/8
-Firesoldier speed reduced by 1/5
-Now free camera after death
-Unused heroes removed on game start
Third Version Updates
-Single Player Mode (Checkpoint Revival)
Fourth Version Updates
-Additional checkpoint added
-Demon resets with checkpoint revival
Here's the map and/or screenshots, if you plan to test or just look:
I present my promoted-to-main project:
PURSUIT
Made by me.
In-Game Briefing:
A horrific fiery demon of pursuit has trapped several civilians in a repeating nightmare! Taking the role of one of the civilians, you must flee from the demon as long as you can, as those who wait behind will be destroyed!
Avoid the blazing lava, the lethal firesoldiers and the deadly cannons. Help your friends up the elevator or betray them on the bridge. Most importantly, DON'T LET THE DEMON CATCH YOU!
Survival of the Quickest is the golden rule in this frenzied game!
My Quick Guide:
Part escape game, part race. The game involves you rushing through forests, cities, and lava lakes with a demon (well, firelord) on your tail. If he comes up too close behind you, you die. While running, three things can kill you: cannon towers (advanced fire tower model) that are pretty easy to dodge as long as you don't slow down, patrolling firesoldiers (blood elf lieutenant model) that need noticing, and of course seas of lava (but not quite as much as a solid escape game would use).
I have no in-game screenshots, as Battle.net fails to allow me to host.
So, that brings us to my huge exclamation...
I NEED YOU TO TEST IT FOR ME!!
So, I hope you will oblige. I just need some tests on B.net to show the game works. All the tests I do show that it works fine, and I wold be happy with it released in its current state, but there might be a few wrinkles I overlooked. If you do plan to test it, please post here so I know. If anything doesn't work, once again, post. Let me know.
Oh, and the idea of this map is up for use by anyone that is willing to make a decent game out of it. In fact, you're welcome to. Who knows? One day, there may be a diversity of pursuit games to rival the other leading genres...
Sorry, I was getting a bit off topic there.
Second Version Updates:
-Demon speed reduced by 1/8
-Firesoldier speed reduced by 1/5
-Now free camera after death
-Unused heroes removed on game start
Third Version Updates
-Single Player Mode (Checkpoint Revival)
Fourth Version Updates
-Additional checkpoint added
-Demon resets with checkpoint revival
Here's the map and/or screenshots, if you plan to test or just look:
Attachments
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LongRoadAhead.png805.6 KB · Views: 216
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Pursuit1.png971.2 KB · Views: 249
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Pursuit2.png582.2 KB · Views: 231
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Pursuit3.png635.6 KB · Views: 214
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Pursuit4.png1.1 MB · Views: 159
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Pursuit5.png995.2 KB · Views: 310
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Pursuit6.png569.1 KB · Views: 189
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Pursuit7.png940.7 KB · Views: 145
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Pursuit8.png745.6 KB · Views: 161
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Pursuit9.png767.2 KB · Views: 172
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Pursuit10.png1 MB · Views: 184
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Pursuit.w3x70.4 KB · Views: 132
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