- Joined
- May 21, 2014
- Messages
- 580
I have an idea mostly revolving around Missile (Line)
There is no MISSILE MODEL that fits this kind of attack type, however I wanted to implement such an attack.
I have made it working successfully; but the eye-candy effect is disturbing.
The Missile plays it's Death animation or something when it hits the first target, but the damage spill is applied without any effect.
I could use a DDS to create an effect for affected units, but I don't want to use DDS for this. Instead, I want to do some tweaks within the missile model.
MISSILE MODEL: Burning Oil <Missile>
So yeah, the model is a burning rotating catapult rock or something which would be nice.
Here is my request:
I want to change the Death animation of this model to instead of disappearing, it will travel first in a line, and then explode regularly.
I know this can be quite limiting; the specs of my unit is required to know the distance. well here it is.
I hope somebody would take on this simple request.
There is no MISSILE MODEL that fits this kind of attack type, however I wanted to implement such an attack.
I have made it working successfully; but the eye-candy effect is disturbing.
The Missile plays it's Death animation or something when it hits the first target, but the damage spill is applied without any effect.
I could use a DDS to create an effect for affected units, but I don't want to use DDS for this. Instead, I want to do some tweaks within the missile model.
MISSILE MODEL: Burning Oil <Missile>
So yeah, the model is a burning rotating catapult rock or something which would be nice.
Here is my request:
I want to change the Death animation of this model to instead of disappearing, it will travel first in a line, and then explode regularly.
I know this can be quite limiting; the specs of my unit is required to know the distance. well here it is.

I hope somebody would take on this simple request.