- Joined
- Jun 7, 2008
- Messages
- 440
I got a trigger dealing with dialog buttons and a couple other things:
- Events
- A dialog button is clicked for Duelers
- Conditions
- Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (clicked dialog) equal to DONOTHING
-
Then - Actions
- skip remaining actions
-
Else - Actions
- Do nothing
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (clicked dialog) equal to Defeat
-
Then - Actions
- set Defeated = (Triggering player)
- Trigger - Run defeat <gen> checking conditions
-
Else - Actions
- Do nothing
-
If - Conditions
- defeat
- Events
- Conditions
-
Actions
- Countdown Timer - Pause dueltimer
- Dialog - Hide Duelists for (Triggering player)
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- ((Defeated is in upgrader) equal to false)
-
Then - Actions
- Trigger - run Defeat deny
- Skip remaining actions
-
Else - Actions
- Do nothing
-
If - Conditions
- Unit - Move Dueler instantly to LOC_One
- Custom script: call RemoveLocation(udg_LOC_One)
- Add 400 to Defeated current gold
- Defeat Deny
- Events
- Conditions
-
Actions
- Dialog - Hide Duelists for (Triggering player)
- Quest - Display to (Player group((Triggering player))) the Hint message: Your not an upgrade...
- Wait 0.50 seconds
- Dialog - Show Duelists for (Triggering player)
- Countdown Timer - Resume dueltimer
- Trigger - Turn off (This trigger)