- Joined
- Jun 7, 2008
- Messages
- 440
I got a trigger dealing with dialog buttons and a couple other things:
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Events
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A dialog button is clicked for Duelers
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Conditions
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(clicked dialog) equal to DONOTHING
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Then - Actions
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skip remaining actions
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Else - Actions
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Do nothing
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(clicked dialog) equal to Defeat
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Then - Actions
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set Defeated = (Triggering player)
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Trigger - Run defeat <gen> checking conditions
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Else - Actions
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Do nothing
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defeat
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Events
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Conditions
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Actions
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Countdown Timer - Pause dueltimer
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Dialog - Hide Duelists for (Triggering player)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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((Defeated is in upgrader) equal to false)
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Then - Actions
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Trigger - run Defeat deny
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Skip remaining actions
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Else - Actions
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Do nothing
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Unit - Move Dueler instantly to LOC_One
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Custom script: call RemoveLocation(udg_LOC_One)
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Add 400 to Defeated current gold
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Defeat Deny
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Events
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Conditions
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Actions
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Dialog - Hide Duelists for (Triggering player)
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Quest - Display to (Player group((Triggering player))) the Hint message: Your not an upgrade...
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Wait 0.50 seconds
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Dialog - Show Duelists for (Triggering player)
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Countdown Timer - Resume dueltimer
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Trigger - Turn off (This trigger)
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