• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Problems with my td

Status
Not open for further replies.
Level 4
Joined
Feb 7, 2007
Messages
61
Yeah..umm the creeps are walking little by little in my td..for example....when they spawn..they walk a little then stop...then walk a little again...then stop...how can i fix this???
 
Level 36
Joined
Mar 15, 2006
Messages
7,945
Yes, always time your creeps to spawn over time. Like 1 spawns, then wait 5 seconds, then 2 spawns, then wait 5 seconds, then 3 spawns etc. It's amazing how well it works to get rid of the usual spawning lag that happens at the beginning of a level in a lot of TD's.
 

Dr Super Good

Spell Reviewer
Level 64
Joined
Jan 18, 2005
Messages
27,255
WC3 is not meant to handle pathing 500 units in complex mazes and all at once.
Try making the spawns spawn for multiple players since I do not think pathing is global, but im not sure.
Only way to really remove it is to reduce the number of units on the map at one time.
Also the problem is all the towers seem to add to pathing lag since they are units and thus even reducing the number of towers can improve preformance of pathing, well atleast in my experience I have seen that happen.
 
Status
Not open for further replies.
Top