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Problems with my td

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Level 4
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Feb 7, 2007
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Yeah..umm the creeps are walking little by little in my td..for example....when they spawn..they walk a little then stop...then walk a little again...then stop...how can i fix this???
 
Level 36
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Mar 15, 2006
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Yes, always time your creeps to spawn over time. Like 1 spawns, then wait 5 seconds, then 2 spawns, then wait 5 seconds, then 3 spawns etc. It's amazing how well it works to get rid of the usual spawning lag that happens at the beginning of a level in a lot of TD's.
 

Dr Super Good

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Level 64
Joined
Jan 18, 2005
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27,201
WC3 is not meant to handle pathing 500 units in complex mazes and all at once.
Try making the spawns spawn for multiple players since I do not think pathing is global, but im not sure.
Only way to really remove it is to reduce the number of units on the map at one time.
Also the problem is all the towers seem to add to pathing lag since they are units and thus even reducing the number of towers can improve preformance of pathing, well atleast in my experience I have seen that happen.
 
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