- Joined
- Mar 23, 2008
- Messages
- 942
I'm trying to do the Kawarimi jutsu, I'm doing a thing that after you active it, you have some seconds of "imortality" and if you got attacked while you are "imortal" you switch places with a log.
Some pictures of things:




All the fields not showed in the last image are blank.
Also, I would like to know if this event: "Unit - A unit Is attacked" will work if someone uses a offensive spell at the unit.
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Kawarimi
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Events
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Unit - A unit Starts the effect of an ability
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Conditions
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(Ability being cast) Equal to Kawarimi no Jutsu (based in taunt)
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Actions
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Unit - Add Spell Book (Kawarimi Damage Reduction) to (Casting unit)
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Player - Disable Spell Book (Kawarimi Damage Reduction) for (Owner of (Casting unit))
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Wait (Real((Level of Kawarimi no Jutsu (based in taunt) for (Casting unit)))) seconds
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Unit - Remove Spell Book (Kawarimi Damage Reduction) from (Casting unit)
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Kawarimi is attacked
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Events
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Unit - A unit Is attacked
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Conditions
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(Level of Spell Book (Kawarimi Damage Reduction) for (Attacked unit)) Greater than 0
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Actions
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Set SpellPoint[0] = (Position of (Attacked unit))
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Unit - Remove Spell Book (Kawarimi Damage Reduction) from (Attacked unit)
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Special Effect - Create a special effect at SpellPoint[0] using Objects\Spawnmodels\Other\ToonBoom\ToonBoom.mdl
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Special Effect - Destroy (Last created special effect)
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Unit - Create 1 Log for Neutral Passive at SpellPoint[0] facing Default building facing degrees
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Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
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Unit - Create 1 Dummy Caster for Neutral Passive at SpellPoint[0] facing Default building facing degrees
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Unit - Set level of Kawarimi (Wind Walk) for (Last created unit) to (Level of Kawarimi no Jutsu (based in taunt) for (Attacked unit))
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Unit - Order (Last created unit) to Neutral - Firebolt (Attacked unit)
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Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
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Custom script: call RemoveLocation(udg_SpellPoint[0])
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Some pictures of things:




All the fields not showed in the last image are blank.
Also, I would like to know if this event: "Unit - A unit Is attacked" will work if someone uses a offensive spell at the unit.
Last edited: