Kusanagi Kuro
Hosted Project: SC
- Joined
- Mar 11, 2012
- Messages
- 708
Hi guys. I've just started using the JNGP. When I use it to open my map, it said that there is something in my map which is not supported in the current version of JNGP. Then when I test my map, it make these trigger cannot used.
Here is one of the trigger that can not be used (before changing to JNGP, I can still use it with normal WE.)
Here is one of the trigger that can not be used (before changing to JNGP, I can still use it with normal WE.)
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Black Swordman
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Events
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Unit - A unit enters Hero Warden <gen>
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Conditions
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(Unit-type of (Triggering unit)) Equal to Soul
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Actions
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Set tempPoint = (Center of Starting Locations <gen>)
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Set HeroAttribute[(Player number of (Owner of (Triggering unit)))] = 2
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Unit - Kill (Triggering unit)
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Unit - Create 1 Chaos Swordman for (Owner of (Triggering unit)) at tempPoint facing 0.00 degrees
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Set CV = (Custom value of (Last created unit))
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Set AttackRange[CV] = 1
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Set ControledHero[(Player number of (Owner of (Triggering unit)))] = (Last created unit)
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Special Effect - Create a special effect attached to the origin of (Last created unit) using Abilities\Spells\Other\Awaken\Awaken.mdl
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Camera - Pan camera for (Owner of (Triggering unit)) to tempPoint over 0.00 seconds
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Dialog - Show DialogHeroSelect[(Player number of (Owner of (Triggering unit)))] for (Owner of (Triggering unit))
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Custom script: call RemoveLocation(udg_tempPoint)
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