Well ive recently put this trigger into a map
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Untitled Trigger 001
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Events
- Unit - A unit Finishes casting an ability
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Conditions
- (Ability being cast) Equal to Time Stop
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Actions
- Set point = (Target point of ability being cast)
- Custom script: set bj_wantDestroyGroup = true
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Unit Group - Pick every unit in (Units within 512.00 of point) and do (Actions)
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Loop - Actions
- Unit - Pause (Picked unit)
- Animation - Change (Picked unit)'s animation speed to 0.00% of its original speed
- Wait 20.00 seconds
- Animation - Change (Picked unit)'s animation speed to 100.00% of its original speed
- Unit - Unpause (Picked unit)
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Loop - Actions
- Custom script: call RemoveLocation(udg_Point)
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Events