- Joined
- Jul 3, 2004
- Messages
- 404
THe problem is that still when 3 units left, the Kudos counter is 66 (which is the maximum points awarded if all 11 bets is correct)
not sure how to describe the problem, watch the triggers and see if you can decrypt it
On this trigger, the owner of clicked player is added to a variable.
I've tried to wait a few second between each time i click on one unit to add them to e variable.
not sure how to describe the problem, watch the triggers and see if you can decrypt it
On this trigger, the owner of clicked player is added to a variable.
I've tried to wait a few second between each time i click on one unit to add them to e variable.
-
Red bet
-
Events
- Player - Player 1 (Red) Selects a unit
- Conditions
-
Actions
- -------- Red --------
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Click me to bet on this color. 0068 <gen> is selected by Player 1 (Red)) Equal to True
-
Then - Actions
- Set Player[1] = 1
- Set Slot_nr[1] = (Slot_nr[1] + 1)
- If (Slot_nr[1] Equal to 1) then do (Set Red_Bet[1] = (Player(Player[1]))) else do (Do nothing)
- If (Slot_nr[1] Equal to 2) then do (Set Red_Bet[2] = (Player(Player[1]))) else do (Do nothing)
- If (Slot_nr[1] Equal to 3) then do (Set Red_Bet[3] = (Player(Player[1]))) else do (Do nothing)
- If (Slot_nr[1] Equal to 4) then do (Set Red_Bet[1] = (Player(Player[1]))) else do (Do nothing)
- If (Slot_nr[1] Equal to 5) then do (Set Red_Bet[5] = (Player(Player[1]))) else do (Do nothing)
- If (Slot_nr[1] Equal to 6) then do (Set Red_Bet[6] = (Player(Player[1]))) else do (Do nothing)
- If (Slot_nr[1] Equal to 7) then do (Set Red_Bet[7] = (Player(Player[1]))) else do (Do nothing)
- If (Slot_nr[1] Equal to 8) then do (Set Red_Bet[8] = (Player(Player[1]))) else do (Do nothing)
- If (Slot_nr[1] Equal to 9) then do (Set Red_Bet[9] = (Player(Player[1]))) else do (Do nothing)
- If (Slot_nr[1] Equal to 10) then do (Set Red_Bet[10] = (Player(Player[1]))) else do (Do nothing)
- If (Slot_nr[1] Equal to 11) then do (Set Red_Bet[11] = (Player(Player[1]))) else do (Do nothing)
- Else - Actions
-
If - Conditions
- -------- Blue --------
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Click me to bet on this color. 0010 <gen> is selected by Player 1 (Red)) Equal to True
-
Then - Actions
- Set Player[1] = 2
- Set Slot_nr[1] = (Slot_nr[1] + 1)
- If (Slot_nr[1] Equal to 1) then do (Set Red_Bet[1] = (Player(Player[1]))) else do (Do nothing)
- If (Slot_nr[1] Equal to 2) then do (Set Red_Bet[2] = (Player(Player[1]))) else do (Do nothing)
- If (Slot_nr[1] Equal to 3) then do (Set Red_Bet[3] = (Player(Player[1]))) else do (Do nothing)
- If (Slot_nr[1] Equal to 4) then do (Set Red_Bet[4] = (Player(Player[1]))) else do (Do nothing)
- If (Slot_nr[1] Equal to 5) then do (Set Red_Bet[5] = (Player(Player[1]))) else do (Do nothing)
- If (Slot_nr[1] Equal to 6) then do (Set Red_Bet[6] = (Player(Player[1]))) else do (Do nothing)
- If (Slot_nr[1] Equal to 7) then do (Set Red_Bet[7] = (Player(Player[1]))) else do (Do nothing)
- If (Slot_nr[1] Equal to 8) then do (Set Red_Bet[8] = (Player(Player[1]))) else do (Do nothing)
- If (Slot_nr[1] Equal to 9) then do (Set Red_Bet[9] = (Player(Player[1]))) else do (Do nothing)
- If (Slot_nr[1] Equal to 10) then do (Set Red_Bet[10] = (Player(Player[1]))) else do (Do nothing)
- If (Slot_nr[1] Equal to 11) then do (Set Red_Bet[11] = (Player(Player[1]))) else do (Do nothing)
- Else - Actions
-
If - Conditions
- -------- Teal --------
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Click me to bet on this color. 0011 <gen> is selected by Player 1 (Red)) Equal to True
-
Then - Actions
- Set Player[1] = 3
- Set Slot_nr[1] = (Slot_nr[1] + 1)
- If (Slot_nr[1] Equal to 1) then do (Set Red_Bet[1] = (Player(Player[1]))) else do (Do nothing)
- If (Slot_nr[1] Equal to 2) then do (Set Red_Bet[2] = (Player(Player[1]))) else do (Do nothing)
- If (Slot_nr[1] Equal to 3) then do (Set Red_Bet[3] = (Player(Player[1]))) else do (Do nothing)
- If (Slot_nr[1] Equal to 4) then do (Set Red_Bet[4] = (Player(Player[1]))) else do (Do nothing)
- If (Slot_nr[1] Equal to 5) then do (Set Red_Bet[5] = (Player(Player[1]))) else do (Do nothing)
- If (Slot_nr[1] Equal to 6) then do (Set Red_Bet[6] = (Player(Player[1]))) else do (Do nothing)
- If (Slot_nr[1] Equal to 7) then do (Set Red_Bet[7] = (Player(Player[1]))) else do (Do nothing)
- If (Slot_nr[1] Equal to 8) then do (Set Red_Bet[8] = (Player(Player[1]))) else do (Do nothing)
- If (Slot_nr[1] Equal to 9) then do (Set Red_Bet[9] = (Player(Player[1]))) else do (Do nothing)
- If (Slot_nr[1] Equal to 10) then do (Set Red_Bet[10] = (Player(Player[1]))) else do (Do nothing)
- If (Slot_nr[1] Equal to 11) then do (Set Red_Bet[11] = (Player(Player[1]))) else do (Do nothing)
- Else - Actions
-
If - Conditions
- -------- Purple --------
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Click me to bet on this color. 0015 <gen> is selected by Player 1 (Red)) Equal to True
-
Then - Actions
- Set Player[1] = 4
- Set Slot_nr[1] = (Slot_nr[1] + 1)
- If (Slot_nr[1] Equal to 1) then do (Set Red_Bet[1] = (Player(Player[1]))) else do (Do nothing)
- If (Slot_nr[1] Equal to 2) then do (Set Red_Bet[2] = (Player(Player[1]))) else do (Do nothing)
- If (Slot_nr[1] Equal to 3) then do (Set Red_Bet[3] = (Player(Player[1]))) else do (Do nothing)
- If (Slot_nr[1] Equal to 4) then do (Set Red_Bet[4] = (Player(Player[1]))) else do (Do nothing)
- If (Slot_nr[1] Equal to 5) then do (Set Red_Bet[5] = (Player(Player[1]))) else do (Do nothing)
- If (Slot_nr[1] Equal to 6) then do (Set Red_Bet[6] = (Player(Player[1]))) else do (Do nothing)
- If (Slot_nr[1] Equal to 7) then do (Set Red_Bet[7] = (Player(Player[1]))) else do (Do nothing)
- If (Slot_nr[1] Equal to 8) then do (Set Red_Bet[8] = (Player(Player[1]))) else do (Do nothing)
- If (Slot_nr[1] Equal to 9) then do (Set Red_Bet[9] = (Player(Player[1]))) else do (Do nothing)
- If (Slot_nr[1] Equal to 10) then do (Set Red_Bet[10] = (Player(Player[1]))) else do (Do nothing)
- If (Slot_nr[1] Equal to 11) then do (Set Red_Bet[11] = (Player(Player[1]))) else do (Do nothing)
- Else - Actions
-
If - Conditions
- -------- Yellow --------
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Click me to bet on this color. 0016 <gen> is selected by Player 1 (Red)) Equal to True
-
Then - Actions
- Set Player[1] = 5
- Set Slot_nr[1] = (Slot_nr[1] + 1)
- If (Slot_nr[1] Equal to 1) then do (Set Red_Bet[1] = (Player(Player[1]))) else do (Do nothing)
- If (Slot_nr[1] Equal to 2) then do (Set Red_Bet[2] = (Player(Player[1]))) else do (Do nothing)
- If (Slot_nr[1] Equal to 3) then do (Set Red_Bet[3] = (Player(Player[1]))) else do (Do nothing)
- If (Slot_nr[1] Equal to 4) then do (Set Red_Bet[4] = (Player(Player[1]))) else do (Do nothing)
- If (Slot_nr[1] Equal to 5) then do (Set Red_Bet[5] = (Player(Player[1]))) else do (Do nothing)
- If (Slot_nr[1] Equal to 6) then do (Set Red_Bet[6] = (Player(Player[1]))) else do (Do nothing)
- If (Slot_nr[1] Equal to 7) then do (Set Red_Bet[7] = (Player(Player[1]))) else do (Do nothing)
- If (Slot_nr[1] Equal to 8) then do (Set Red_Bet[8] = (Player(Player[1]))) else do (Do nothing)
- If (Slot_nr[1] Equal to 9) then do (Set Red_Bet[9] = (Player(Player[1]))) else do (Do nothing)
- If (Slot_nr[1] Equal to 10) then do (Set Red_Bet[10] = (Player(Player[1]))) else do (Do nothing)
- If (Slot_nr[1] Equal to 11) then do (Set Red_Bet[11] = (Player(Player[1]))) else do (Do nothing)
- Else - Actions
-
If - Conditions
- -------- Orange --------
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Click me to bet on this color. 0017 <gen> is selected by Player 1 (Red)) Equal to True
-
Then - Actions
- Set Player[1] = 6
- Set Slot_nr[1] = (Slot_nr[1] + 1)
- If (Slot_nr[1] Equal to 1) then do (Set Red_Bet[1] = (Player(Player[1]))) else do (Do nothing)
- If (Slot_nr[1] Equal to 2) then do (Set Red_Bet[2] = (Player(Player[1]))) else do (Do nothing)
- If (Slot_nr[1] Equal to 3) then do (Set Red_Bet[3] = (Player(Player[1]))) else do (Do nothing)
- If (Slot_nr[1] Equal to 4) then do (Set Red_Bet[4] = (Player(Player[1]))) else do (Do nothing)
- If (Slot_nr[1] Equal to 5) then do (Set Red_Bet[5] = (Player(Player[1]))) else do (Do nothing)
- If (Slot_nr[1] Equal to 6) then do (Set Red_Bet[6] = (Player(Player[1]))) else do (Do nothing)
- If (Slot_nr[1] Equal to 7) then do (Set Red_Bet[7] = (Player(Player[1]))) else do (Do nothing)
- If (Slot_nr[1] Equal to 8) then do (Set Red_Bet[8] = (Player(Player[1]))) else do (Do nothing)
- If (Slot_nr[1] Equal to 9) then do (Set Red_Bet[9] = (Player(Player[1]))) else do (Do nothing)
- If (Slot_nr[1] Equal to 10) then do (Set Red_Bet[10] = (Player(Player[1]))) else do (Do nothing)
- If (Slot_nr[1] Equal to 11) then do (Set Red_Bet[11] = (Player(Player[1]))) else do (Do nothing)
- Else - Actions
-
If - Conditions
- -------- Green --------
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Click me to bet on this color. 0018 <gen> is selected by Player 1 (Red)) Equal to True
-
Then - Actions
- Set Player[1] = 7
- Set Slot_nr[1] = (Slot_nr[1] + 1)
- If (Slot_nr[1] Equal to 1) then do (Set Red_Bet[1] = (Player(Player[1]))) else do (Do nothing)
- If (Slot_nr[1] Equal to 2) then do (Set Red_Bet[2] = (Player(Player[1]))) else do (Do nothing)
- If (Slot_nr[1] Equal to 3) then do (Set Red_Bet[3] = (Player(Player[1]))) else do (Do nothing)
- If (Slot_nr[1] Equal to 4) then do (Set Red_Bet[4] = (Player(Player[1]))) else do (Do nothing)
- If (Slot_nr[1] Equal to 5) then do (Set Red_Bet[5] = (Player(Player[1]))) else do (Do nothing)
- If (Slot_nr[1] Equal to 6) then do (Set Red_Bet[6] = (Player(Player[1]))) else do (Do nothing)
- If (Slot_nr[1] Equal to 7) then do (Set Red_Bet[7] = (Player(Player[1]))) else do (Do nothing)
- If (Slot_nr[1] Equal to 8) then do (Set Red_Bet[8] = (Player(Player[1]))) else do (Do nothing)
- If (Slot_nr[1] Equal to 9) then do (Set Red_Bet[9] = (Player(Player[1]))) else do (Do nothing)
- If (Slot_nr[1] Equal to 10) then do (Set Red_Bet[10] = (Player(Player[1]))) else do (Do nothing)
- If (Slot_nr[1] Equal to 11) then do (Set Red_Bet[11] = (Player(Player[1]))) else do (Do nothing)
- Else - Actions
-
If - Conditions
- -------- Pink --------
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Click me to bet on this color. 0019 <gen> is selected by Player 1 (Red)) Equal to True
-
Then - Actions
- Set Player[1] = 8
- Set Slot_nr[1] = (Slot_nr[1] + 1)
- If (Slot_nr[1] Equal to 1) then do (Set Red_Bet[1] = (Player(Player[1]))) else do (Do nothing)
- If (Slot_nr[1] Equal to 2) then do (Set Red_Bet[2] = (Player(Player[1]))) else do (Do nothing)
- If (Slot_nr[1] Equal to 3) then do (Set Red_Bet[3] = (Player(Player[1]))) else do (Do nothing)
- If (Slot_nr[1] Equal to 4) then do (Set Red_Bet[4] = (Player(Player[1]))) else do (Do nothing)
- If (Slot_nr[1] Equal to 5) then do (Set Red_Bet[5] = (Player(Player[1]))) else do (Do nothing)
- If (Slot_nr[1] Equal to 6) then do (Set Red_Bet[6] = (Player(Player[1]))) else do (Do nothing)
- If (Slot_nr[1] Equal to 7) then do (Set Red_Bet[7] = (Player(Player[1]))) else do (Do nothing)
- If (Slot_nr[1] Equal to 8) then do (Set Red_Bet[8] = (Player(Player[1]))) else do (Do nothing)
- If (Slot_nr[1] Equal to 9) then do (Set Red_Bet[9] = (Player(Player[1]))) else do (Do nothing)
- If (Slot_nr[1] Equal to 10) then do (Set Red_Bet[10] = (Player(Player[1]))) else do (Do nothing)
- If (Slot_nr[1] Equal to 11) then do (Set Red_Bet[11] = (Player(Player[1]))) else do (Do nothing)
- Else - Actions
-
If - Conditions
- -------- Grey --------
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Click me to bet on this color. 0020 <gen> is selected by Player 1 (Red)) Equal to True
-
Then - Actions
- Set Player[1] = 9
- Set Slot_nr[1] = (Slot_nr[1] + 1)
- If (Slot_nr[1] Equal to 1) then do (Set Red_Bet[1] = (Player(Player[1]))) else do (Do nothing)
- If (Slot_nr[1] Equal to 2) then do (Set Red_Bet[2] = (Player(Player[1]))) else do (Do nothing)
- If (Slot_nr[1] Equal to 3) then do (Set Red_Bet[3] = (Player(Player[1]))) else do (Do nothing)
- If (Slot_nr[1] Equal to 4) then do (Set Red_Bet[4] = (Player(Player[1]))) else do (Do nothing)
- If (Slot_nr[1] Equal to 5) then do (Set Red_Bet[5] = (Player(Player[1]))) else do (Do nothing)
- If (Slot_nr[1] Equal to 6) then do (Set Red_Bet[6] = (Player(Player[1]))) else do (Do nothing)
- If (Slot_nr[1] Equal to 7) then do (Set Red_Bet[7] = (Player(Player[1]))) else do (Do nothing)
- If (Slot_nr[1] Equal to 8) then do (Set Red_Bet[8] = (Player(Player[1]))) else do (Do nothing)
- If (Slot_nr[1] Equal to 9) then do (Set Red_Bet[9] = (Player(Player[1]))) else do (Do nothing)
- If (Slot_nr[1] Equal to 10) then do (Set Red_Bet[10] = (Player(Player[1]))) else do (Do nothing)
- If (Slot_nr[1] Equal to 11) then do (Set Red_Bet[11] = (Player(Player[1]))) else do (Do nothing)
- Else - Actions
-
If - Conditions
- -------- Light Blue --------
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Click me to bet on this color. 0023 <gen> is selected by Player 1 (Red)) Equal to True
-
Then - Actions
- Set Player[1] = 10
- Set Slot_nr[1] = (Slot_nr[1] + 1)
- If (Slot_nr[1] Equal to 1) then do (Set Red_Bet[1] = (Player(Player[1]))) else do (Do nothing)
- If (Slot_nr[1] Equal to 2) then do (Set Red_Bet[2] = (Player(Player[1]))) else do (Do nothing)
- If (Slot_nr[1] Equal to 3) then do (Set Red_Bet[3] = (Player(Player[1]))) else do (Do nothing)
- If (Slot_nr[1] Equal to 4) then do (Set Red_Bet[4] = (Player(Player[1]))) else do (Do nothing)
- If (Slot_nr[1] Equal to 5) then do (Set Red_Bet[5] = (Player(Player[1]))) else do (Do nothing)
- If (Slot_nr[1] Equal to 6) then do (Set Red_Bet[6] = (Player(Player[1]))) else do (Do nothing)
- If (Slot_nr[1] Equal to 7) then do (Set Red_Bet[7] = (Player(Player[1]))) else do (Do nothing)
- If (Slot_nr[1] Equal to 8) then do (Set Red_Bet[8] = (Player(Player[1]))) else do (Do nothing)
- If (Slot_nr[1] Equal to 9) then do (Set Red_Bet[9] = (Player(Player[1]))) else do (Do nothing)
- If (Slot_nr[1] Equal to 10) then do (Set Red_Bet[10] = (Player(Player[1]))) else do (Do nothing)
- If (Slot_nr[1] Equal to 11) then do (Set Red_Bet[11] = (Player(Player[1]))) else do (Do nothing)
- Else - Actions
-
If - Conditions
- -------- Dark Green --------
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Click me to bet on this color. 0022 <gen> is selected by Player 1 (Red)) Equal to True
-
Then - Actions
- Set Player[1] = 11
- Set Slot_nr[1] = (Slot_nr[1] + 1)
- If (Slot_nr[1] Equal to 1) then do (Set Red_Bet[1] = (Player(Player[1]))) else do (Do nothing)
- If (Slot_nr[1] Equal to 2) then do (Set Red_Bet[2] = (Player(Player[1]))) else do (Do nothing)
- If (Slot_nr[1] Equal to 3) then do (Set Red_Bet[3] = (Player(Player[1]))) else do (Do nothing)
- If (Slot_nr[1] Equal to 4) then do (Set Red_Bet[4] = (Player(Player[1]))) else do (Do nothing)
- If (Slot_nr[1] Equal to 5) then do (Set Red_Bet[5] = (Player(Player[1]))) else do (Do nothing)
- If (Slot_nr[1] Equal to 6) then do (Set Red_Bet[6] = (Player(Player[1]))) else do (Do nothing)
- If (Slot_nr[1] Equal to 7) then do (Set Red_Bet[7] = (Player(Player[1]))) else do (Do nothing)
- If (Slot_nr[1] Equal to 8) then do (Set Red_Bet[8] = (Player(Player[1]))) else do (Do nothing)
- If (Slot_nr[1] Equal to 9) then do (Set Red_Bet[9] = (Player(Player[1]))) else do (Do nothing)
- If (Slot_nr[1] Equal to 10) then do (Set Red_Bet[10] = (Player(Player[1]))) else do (Do nothing)
- If (Slot_nr[1] Equal to 11) then do (Set Red_Bet[11] = (Player(Player[1]))) else do (Do nothing)
- Else - Actions
-
If - Conditions
- -------- Brown --------
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Click me to bet on this color. 0021 <gen> is selected by Player 1 (Red)) Equal to True
-
Then - Actions
- Set Player[1] = 12
- Set Slot_nr[1] = (Slot_nr[1] + 1)
- If (Slot_nr[1] Equal to 1) then do (Set Red_Bet[1] = (Player(Player[1]))) else do (Do nothing)
- If (Slot_nr[1] Equal to 2) then do (Set Red_Bet[2] = (Player(Player[1]))) else do (Do nothing)
- If (Slot_nr[1] Equal to 3) then do (Set Red_Bet[3] = (Player(Player[1]))) else do (Do nothing)
- If (Slot_nr[1] Equal to 4) then do (Set Red_Bet[4] = (Player(Player[1]))) else do (Do nothing)
- If (Slot_nr[1] Equal to 5) then do (Set Red_Bet[5] = (Player(Player[1]))) else do (Do nothing)
- If (Slot_nr[1] Equal to 6) then do (Set Red_Bet[6] = (Player(Player[1]))) else do (Do nothing)
- If (Slot_nr[1] Equal to 7) then do (Set Red_Bet[7] = (Player(Player[1]))) else do (Do nothing)
- If (Slot_nr[1] Equal to 8) then do (Set Red_Bet[8] = (Player(Player[1]))) else do (Do nothing)
- If (Slot_nr[1] Equal to 9) then do (Set Red_Bet[9] = (Player(Player[1]))) else do (Do nothing)
- If (Slot_nr[1] Equal to 10) then do (Set Red_Bet[10] = (Player(Player[1]))) else do (Do nothing)
- If (Slot_nr[1] Equal to 11) then do (Set Red_Bet[11] = (Player(Player[1]))) else do (Do nothing)
- Else - Actions
-
If - Conditions
-
Events
-
Reds Update
-
Events
- Unit - A unit Dies
-
Conditions
- (Unit-type of (Dying unit)) Equal to Peasant
-
Actions
- -------- Red --------
- Set Reds_player_setup = Player 1 (Red)
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Owner of (Dying unit)) Equal to Player 2 (Blue)
-
Then - Actions
- If (Red_Bet[1] Equal to Reds_player_setup) then do (Set Kudos[1] = (Kudos[1] + 11)) else do (Do nothing)
- If (Red_Bet[2] Equal to Reds_player_setup) then do (Set Kudos[1] = (Kudos[1] + 10)) else do (Do nothing)
- If (Red_Bet[3] Equal to Reds_player_setup) then do (Set Kudos[1] = (Kudos[1] + 9)) else do (Do nothing)
- If (Red_Bet[4] Equal to Reds_player_setup) then do (Set Kudos[1] = (Kudos[1] + 8)) else do (Do nothing)
- If (Red_Bet[5] Equal to Reds_player_setup) then do (Set Kudos[1] = (Kudos[1] + 7)) else do (Do nothing)
- If (Red_Bet[6] Equal to Reds_player_setup) then do (Set Kudos[1] = (Kudos[1] + 6)) else do (Do nothing)
- If (Red_Bet[7] Equal to Reds_player_setup) then do (Set Kudos[1] = (Kudos[1] + 5)) else do (Do nothing)
- If (Red_Bet[8] Equal to Reds_player_setup) then do (Set Kudos[1] = (Kudos[1] + 4)) else do (Do nothing)
- If (Red_Bet[9] Equal to Reds_player_setup) then do (Set Kudos[1] = (Kudos[1] + 3)) else do (Do nothing)
- If (Red_Bet[10] Equal to Reds_player_setup) then do (Set Kudos[1] = (Kudos[1] + 2)) else do (Do nothing)
- If (Red_Bet[11] Equal to Reds_player_setup) then do (Set Kudos[1] = (Kudos[1] + 1)) else do (Do nothing)
- Multiboard - Set the text for (Last created multiboard) item in column 2, row 2 to (String(Kudos[1]))
- Else - Actions
-
If - Conditions
- -------- Blue --------
- Set Reds_player_setup = Player 2 (Blue)
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Owner of (Dying unit)) Equal to Player 2 (Blue)
-
Then - Actions
- If (Red_Bet[1] Equal to Reds_player_setup) then do (Set Kudos[1] = (Kudos[1] + 11)) else do (Do nothing)
- If (Red_Bet[2] Equal to Reds_player_setup) then do (Set Kudos[1] = (Kudos[1] + 10)) else do (Do nothing)
- If (Red_Bet[3] Equal to Reds_player_setup) then do (Set Kudos[1] = (Kudos[1] + 9)) else do (Do nothing)
- If (Red_Bet[4] Equal to Reds_player_setup) then do (Set Kudos[1] = (Kudos[1] + 8)) else do (Do nothing)
- If (Red_Bet[5] Equal to Reds_player_setup) then do (Set Kudos[1] = (Kudos[1] + 7)) else do (Do nothing)
- If (Red_Bet[6] Equal to Reds_player_setup) then do (Set Kudos[1] = (Kudos[1] + 6)) else do (Do nothing)
- If (Red_Bet[7] Equal to Reds_player_setup) then do (Set Kudos[1] = (Kudos[1] + 5)) else do (Do nothing)
- If (Red_Bet[8] Equal to Reds_player_setup) then do (Set Kudos[1] = (Kudos[1] + 4)) else do (Do nothing)
- If (Red_Bet[9] Equal to Reds_player_setup) then do (Set Kudos[1] = (Kudos[1] + 3)) else do (Do nothing)
- If (Red_Bet[10] Equal to Reds_player_setup) then do (Set Kudos[1] = (Kudos[1] + 2)) else do (Do nothing)
- If (Red_Bet[11] Equal to Reds_player_setup) then do (Set Kudos[1] = (Kudos[1] + 1)) else do (Do nothing)
- Multiboard - Set the text for (Last created multiboard) item in column 2, row 2 to (String(Kudos[1]))
- Else - Actions
-
If - Conditions
- -------- Teal --------
- Set Reds_player_setup = Player 3 (Teal)
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Owner of (Dying unit)) Equal to Player 3 (Teal)
-
Then - Actions
- If (Red_Bet[1] Equal to Reds_player_setup) then do (Set Kudos[1] = (Kudos[1] + 11)) else do (Do nothing)
- If (Red_Bet[2] Equal to Reds_player_setup) then do (Set Kudos[1] = (Kudos[1] + 10)) else do (Do nothing)
- If (Red_Bet[3] Equal to Reds_player_setup) then do (Set Kudos[1] = (Kudos[1] + 9)) else do (Do nothing)
- If (Red_Bet[4] Equal to Reds_player_setup) then do (Set Kudos[1] = (Kudos[1] + 8)) else do (Do nothing)
- If (Red_Bet[5] Equal to Reds_player_setup) then do (Set Kudos[1] = (Kudos[1] + 7)) else do (Do nothing)
- If (Red_Bet[6] Equal to Reds_player_setup) then do (Set Kudos[1] = (Kudos[1] + 6)) else do (Do nothing)
- If (Red_Bet[7] Equal to Reds_player_setup) then do (Set Kudos[1] = (Kudos[1] + 5)) else do (Do nothing)
- If (Red_Bet[8] Equal to Reds_player_setup) then do (Set Kudos[1] = (Kudos[1] + 4)) else do (Do nothing)
- If (Red_Bet[9] Equal to Reds_player_setup) then do (Set Kudos[1] = (Kudos[1] + 3)) else do (Do nothing)
- If (Red_Bet[10] Equal to Reds_player_setup) then do (Set Kudos[1] = (Kudos[1] + 2)) else do (Do nothing)
- If (Red_Bet[11] Equal to Reds_player_setup) then do (Set Kudos[1] = (Kudos[1] + 1)) else do (Do nothing)
- Wait 0.50 seconds
- Multiboard - Set the text for (Last created multiboard) item in column 2, row 2 to (String(Kudos[1]))
- Else - Actions
-
If - Conditions
- -------- Purple --------
- Set Reds_player_setup = Player 4 (Purple)
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Owner of (Dying unit)) Equal to Player 4 (Purple)
-
Then - Actions
- If (Red_Bet[1] Equal to Reds_player_setup) then do (Set Kudos[1] = (Kudos[1] + 11)) else do (Do nothing)
- If (Red_Bet[2] Equal to Reds_player_setup) then do (Set Kudos[1] = (Kudos[1] + 10)) else do (Do nothing)
- If (Red_Bet[3] Equal to Reds_player_setup) then do (Set Kudos[1] = (Kudos[1] + 9)) else do (Do nothing)
- If (Red_Bet[4] Equal to Reds_player_setup) then do (Set Kudos[1] = (Kudos[1] + 8)) else do (Do nothing)
- If (Red_Bet[5] Equal to Reds_player_setup) then do (Set Kudos[1] = (Kudos[1] + 7)) else do (Do nothing)
- If (Red_Bet[6] Equal to Reds_player_setup) then do (Set Kudos[1] = (Kudos[1] + 6)) else do (Do nothing)
- If (Red_Bet[7] Equal to Reds_player_setup) then do (Set Kudos[1] = (Kudos[1] + 5)) else do (Do nothing)
- If (Red_Bet[8] Equal to Reds_player_setup) then do (Set Kudos[1] = (Kudos[1] + 4)) else do (Do nothing)
- If (Red_Bet[9] Equal to Reds_player_setup) then do (Set Kudos[1] = (Kudos[1] + 3)) else do (Do nothing)
- If (Red_Bet[10] Equal to Reds_player_setup) then do (Set Kudos[1] = (Kudos[1] + 2)) else do (Do nothing)
- If (Red_Bet[11] Equal to Reds_player_setup) then do (Set Kudos[1] = (Kudos[1] + 1)) else do (Do nothing)
- Multiboard - Set the text for (Last created multiboard) item in column 2, row 2 to (String(Kudos[1]))
- Else - Actions
-
If - Conditions
- -------- Yellow --------
- Set Reds_player_setup = Player 5 (Yellow)
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Owner of (Dying unit)) Equal to Player 5 (Yellow)
-
Then - Actions
- If (Red_Bet[1] Equal to Reds_player_setup) then do (Set Kudos[1] = (Kudos[1] + 11)) else do (Do nothing)
- If (Red_Bet[2] Equal to Reds_player_setup) then do (Set Kudos[1] = (Kudos[1] + 10)) else do (Do nothing)
- If (Red_Bet[3] Equal to Reds_player_setup) then do (Set Kudos[1] = (Kudos[1] + 9)) else do (Do nothing)
- If (Red_Bet[4] Equal to Reds_player_setup) then do (Set Kudos[1] = (Kudos[1] + 8)) else do (Do nothing)
- If (Red_Bet[5] Equal to Reds_player_setup) then do (Set Kudos[1] = (Kudos[1] + 7)) else do (Do nothing)
- If (Red_Bet[6] Equal to Reds_player_setup) then do (Set Kudos[1] = (Kudos[1] + 6)) else do (Do nothing)
- If (Red_Bet[7] Equal to Reds_player_setup) then do (Set Kudos[1] = (Kudos[1] + 5)) else do (Do nothing)
- If (Red_Bet[8] Equal to Reds_player_setup) then do (Set Kudos[1] = (Kudos[1] + 4)) else do (Do nothing)
- If (Red_Bet[9] Equal to Reds_player_setup) then do (Set Kudos[1] = (Kudos[1] + 3)) else do (Do nothing)
- If (Red_Bet[10] Equal to Reds_player_setup) then do (Set Kudos[1] = (Kudos[1] + 2)) else do (Do nothing)
- If (Red_Bet[11] Equal to Reds_player_setup) then do (Set Kudos[1] = (Kudos[1] + 1)) else do (Do nothing)
- Multiboard - Set the text for (Last created multiboard) item in column 2, row 2 to (String(Kudos[1]))
- Else - Actions
-
If - Conditions
- -------- Orange --------
- Set Reds_player_setup = Player 6 (Orange)
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Owner of (Dying unit)) Equal to Player 6 (Orange)
-
Then - Actions
- If (Red_Bet[1] Equal to Reds_player_setup) then do (Set Kudos[1] = (Kudos[1] + 11)) else do (Do nothing)
- If (Red_Bet[2] Equal to Reds_player_setup) then do (Set Kudos[1] = (Kudos[1] + 10)) else do (Do nothing)
- If (Red_Bet[3] Equal to Reds_player_setup) then do (Set Kudos[1] = (Kudos[1] + 9)) else do (Do nothing)
- If (Red_Bet[4] Equal to Reds_player_setup) then do (Set Kudos[1] = (Kudos[1] + 8)) else do (Do nothing)
- If (Red_Bet[5] Equal to Reds_player_setup) then do (Set Kudos[1] = (Kudos[1] + 7)) else do (Do nothing)
- If (Red_Bet[6] Equal to Reds_player_setup) then do (Set Kudos[1] = (Kudos[1] + 6)) else do (Do nothing)
- If (Red_Bet[7] Equal to Reds_player_setup) then do (Set Kudos[1] = (Kudos[1] + 5)) else do (Do nothing)
- If (Red_Bet[8] Equal to Reds_player_setup) then do (Set Kudos[1] = (Kudos[1] + 4)) else do (Do nothing)
- If (Red_Bet[9] Equal to Reds_player_setup) then do (Set Kudos[1] = (Kudos[1] + 3)) else do (Do nothing)
- If (Red_Bet[10] Equal to Reds_player_setup) then do (Set Kudos[1] = (Kudos[1] + 2)) else do (Do nothing)
- If (Red_Bet[11] Equal to Reds_player_setup) then do (Set Kudos[1] = (Kudos[1] + 1)) else do (Do nothing)
- Multiboard - Set the text for (Last created multiboard) item in column 2, row 2 to (String(Kudos[1]))
- Else - Actions
-
If - Conditions
- -------- Green --------
- Set Reds_player_setup = Player 7 (Green)
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Owner of (Dying unit)) Equal to Player 7 (Green)
-
Then - Actions
- If (Red_Bet[1] Equal to Reds_player_setup) then do (Set Kudos[1] = (Kudos[1] + 11)) else do (Do nothing)
- If (Red_Bet[2] Equal to Reds_player_setup) then do (Set Kudos[1] = (Kudos[1] + 10)) else do (Do nothing)
- If (Red_Bet[3] Equal to Reds_player_setup) then do (Set Kudos[1] = (Kudos[1] + 9)) else do (Do nothing)
- If (Red_Bet[4] Equal to Reds_player_setup) then do (Set Kudos[1] = (Kudos[1] + 8)) else do (Do nothing)
- If (Red_Bet[5] Equal to Reds_player_setup) then do (Set Kudos[1] = (Kudos[1] + 7)) else do (Do nothing)
- If (Red_Bet[6] Equal to Reds_player_setup) then do (Set Kudos[1] = (Kudos[1] + 6)) else do (Do nothing)
- If (Red_Bet[7] Equal to Reds_player_setup) then do (Set Kudos[1] = (Kudos[1] + 5)) else do (Do nothing)
- If (Red_Bet[8] Equal to Reds_player_setup) then do (Set Kudos[1] = (Kudos[1] + 4)) else do (Do nothing)
- If (Red_Bet[9] Equal to Reds_player_setup) then do (Set Kudos[1] = (Kudos[1] + 3)) else do (Do nothing)
- If (Red_Bet[10] Equal to Reds_player_setup) then do (Set Kudos[1] = (Kudos[1] + 2)) else do (Do nothing)
- If (Red_Bet[11] Equal to Reds_player_setup) then do (Set Kudos[1] = (Kudos[1] + 1)) else do (Do nothing)
- Multiboard - Set the text for (Last created multiboard) item in column 2, row 2 to (String(Kudos[1]))
- Else - Actions
-
If - Conditions
- -------- Pink --------
- Set Reds_player_setup = Player 8 (Pink)
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Owner of (Dying unit)) Equal to Player 8 (Pink)
-
Then - Actions
- If (Red_Bet[1] Equal to Reds_player_setup) then do (Set Kudos[1] = (Kudos[1] + 11)) else do (Do nothing)
- If (Red_Bet[2] Equal to Reds_player_setup) then do (Set Kudos[1] = (Kudos[1] + 10)) else do (Do nothing)
- If (Red_Bet[3] Equal to Reds_player_setup) then do (Set Kudos[1] = (Kudos[1] + 9)) else do (Do nothing)
- If (Red_Bet[4] Equal to Reds_player_setup) then do (Set Kudos[1] = (Kudos[1] + 8)) else do (Do nothing)
- If (Red_Bet[5] Equal to Reds_player_setup) then do (Set Kudos[1] = (Kudos[1] + 7)) else do (Do nothing)
- If (Red_Bet[6] Equal to Reds_player_setup) then do (Set Kudos[1] = (Kudos[1] + 6)) else do (Do nothing)
- If (Red_Bet[7] Equal to Reds_player_setup) then do (Set Kudos[1] = (Kudos[1] + 5)) else do (Do nothing)
- If (Red_Bet[8] Equal to Reds_player_setup) then do (Set Kudos[1] = (Kudos[1] + 4)) else do (Do nothing)
- If (Red_Bet[9] Equal to Reds_player_setup) then do (Set Kudos[1] = (Kudos[1] + 3)) else do (Do nothing)
- If (Red_Bet[10] Equal to Reds_player_setup) then do (Set Kudos[1] = (Kudos[1] + 2)) else do (Do nothing)
- If (Red_Bet[11] Equal to Reds_player_setup) then do (Set Kudos[1] = (Kudos[1] + 1)) else do (Do nothing)
- Multiboard - Set the text for (Last created multiboard) item in column 2, row 2 to (String(Kudos[1]))
- Else - Actions
-
If - Conditions
- -------- Grey --------
- Set Reds_player_setup = Player 9 (Gray)
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Owner of (Dying unit)) Equal to Player 8 (Pink)
-
Then - Actions
- If (Red_Bet[1] Equal to Reds_player_setup) then do (Set Kudos[1] = (Kudos[1] + 11)) else do (Do nothing)
- If (Red_Bet[2] Equal to Reds_player_setup) then do (Set Kudos[1] = (Kudos[1] + 10)) else do (Do nothing)
- If (Red_Bet[3] Equal to Reds_player_setup) then do (Set Kudos[1] = (Kudos[1] + 9)) else do (Do nothing)
- If (Red_Bet[4] Equal to Reds_player_setup) then do (Set Kudos[1] = (Kudos[1] + 8)) else do (Do nothing)
- If (Red_Bet[5] Equal to Reds_player_setup) then do (Set Kudos[1] = (Kudos[1] + 7)) else do (Do nothing)
- If (Red_Bet[6] Equal to Reds_player_setup) then do (Set Kudos[1] = (Kudos[1] + 6)) else do (Do nothing)
- If (Red_Bet[7] Equal to Reds_player_setup) then do (Set Kudos[1] = (Kudos[1] + 5)) else do (Do nothing)
- If (Red_Bet[8] Equal to Reds_player_setup) then do (Set Kudos[1] = (Kudos[1] + 4)) else do (Do nothing)
- If (Red_Bet[9] Equal to Reds_player_setup) then do (Set Kudos[1] = (Kudos[1] + 3)) else do (Do nothing)
- If (Red_Bet[10] Equal to Reds_player_setup) then do (Set Kudos[1] = (Kudos[1] + 2)) else do (Do nothing)
- If (Red_Bet[11] Equal to Reds_player_setup) then do (Set Kudos[1] = (Kudos[1] + 1)) else do (Do nothing)
- Multiboard - Set the text for (Last created multiboard) item in column 2, row 2 to (String(Kudos[1]))
- Else - Actions
-
If - Conditions
- -------- Light Blue --------
- Set Reds_player_setup = Player 10 (Light Blue)
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Owner of (Dying unit)) Equal to Player 8 (Pink)
-
Then - Actions
- If (Red_Bet[1] Equal to Reds_player_setup) then do (Set Kudos[1] = (Kudos[1] + 11)) else do (Do nothing)
- If (Red_Bet[2] Equal to Reds_player_setup) then do (Set Kudos[1] = (Kudos[1] + 10)) else do (Do nothing)
- If (Red_Bet[3] Equal to Reds_player_setup) then do (Set Kudos[1] = (Kudos[1] + 9)) else do (Do nothing)
- If (Red_Bet[4] Equal to Reds_player_setup) then do (Set Kudos[1] = (Kudos[1] + 8)) else do (Do nothing)
- If (Red_Bet[5] Equal to Reds_player_setup) then do (Set Kudos[1] = (Kudos[1] + 7)) else do (Do nothing)
- If (Red_Bet[6] Equal to Reds_player_setup) then do (Set Kudos[1] = (Kudos[1] + 6)) else do (Do nothing)
- If (Red_Bet[7] Equal to Reds_player_setup) then do (Set Kudos[1] = (Kudos[1] + 5)) else do (Do nothing)
- If (Red_Bet[8] Equal to Reds_player_setup) then do (Set Kudos[1] = (Kudos[1] + 4)) else do (Do nothing)
- If (Red_Bet[9] Equal to Reds_player_setup) then do (Set Kudos[1] = (Kudos[1] + 3)) else do (Do nothing)
- If (Red_Bet[10] Equal to Reds_player_setup) then do (Set Kudos[1] = (Kudos[1] + 2)) else do (Do nothing)
- If (Red_Bet[11] Equal to Reds_player_setup) then do (Set Kudos[1] = (Kudos[1] + 1)) else do (Do nothing)
- Multiboard - Set the text for (Last created multiboard) item in column 2, row 2 to (String(Kudos[1]))
- Else - Actions
-
If - Conditions
- -------- Dark Green --------
- Set Reds_player_setup = Player 11 (Dark Green)
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Owner of (Dying unit)) Equal to Player 8 (Pink)
-
Then - Actions
- If (Red_Bet[1] Equal to Reds_player_setup) then do (Set Kudos[1] = (Kudos[1] + 11)) else do (Do nothing)
- If (Red_Bet[2] Equal to Reds_player_setup) then do (Set Kudos[1] = (Kudos[1] + 10)) else do (Do nothing)
- If (Red_Bet[3] Equal to Reds_player_setup) then do (Set Kudos[1] = (Kudos[1] + 9)) else do (Do nothing)
- If (Red_Bet[4] Equal to Reds_player_setup) then do (Set Kudos[1] = (Kudos[1] + 8)) else do (Do nothing)
- If (Red_Bet[5] Equal to Reds_player_setup) then do (Set Kudos[1] = (Kudos[1] + 7)) else do (Do nothing)
- If (Red_Bet[6] Equal to Reds_player_setup) then do (Set Kudos[1] = (Kudos[1] + 6)) else do (Do nothing)
- If (Red_Bet[7] Equal to Reds_player_setup) then do (Set Kudos[1] = (Kudos[1] + 5)) else do (Do nothing)
- If (Red_Bet[8] Equal to Reds_player_setup) then do (Set Kudos[1] = (Kudos[1] + 4)) else do (Do nothing)
- If (Red_Bet[9] Equal to Reds_player_setup) then do (Set Kudos[1] = (Kudos[1] + 3)) else do (Do nothing)
- If (Red_Bet[10] Equal to Reds_player_setup) then do (Set Kudos[1] = (Kudos[1] + 2)) else do (Do nothing)
- If (Red_Bet[11] Equal to Reds_player_setup) then do (Set Kudos[1] = (Kudos[1] + 1)) else do (Do nothing)
- Multiboard - Set the text for (Last created multiboard) item in column 2, row 2 to (String(Kudos[1]))
- Else - Actions
-
If - Conditions
- -------- Brown --------
- Set Reds_player_setup = Player 12 (Brown)
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Owner of (Dying unit)) Equal to Player 8 (Pink)
-
Then - Actions
- If (Red_Bet[1] Equal to Reds_player_setup) then do (Set Kudos[1] = (Kudos[1] + 11)) else do (Do nothing)
- If (Red_Bet[2] Equal to Reds_player_setup) then do (Set Kudos[1] = (Kudos[1] + 10)) else do (Do nothing)
- If (Red_Bet[3] Equal to Reds_player_setup) then do (Set Kudos[1] = (Kudos[1] + 9)) else do (Do nothing)
- If (Red_Bet[4] Equal to Reds_player_setup) then do (Set Kudos[1] = (Kudos[1] + 8)) else do (Do nothing)
- If (Red_Bet[5] Equal to Reds_player_setup) then do (Set Kudos[1] = (Kudos[1] + 7)) else do (Do nothing)
- If (Red_Bet[6] Equal to Reds_player_setup) then do (Set Kudos[1] = (Kudos[1] + 6)) else do (Do nothing)
- If (Red_Bet[7] Equal to Reds_player_setup) then do (Set Kudos[1] = (Kudos[1] + 5)) else do (Do nothing)
- If (Red_Bet[8] Equal to Reds_player_setup) then do (Set Kudos[1] = (Kudos[1] + 4)) else do (Do nothing)
- If (Red_Bet[9] Equal to Reds_player_setup) then do (Set Kudos[1] = (Kudos[1] + 3)) else do (Do nothing)
- If (Red_Bet[10] Equal to Reds_player_setup) then do (Set Kudos[1] = (Kudos[1] + 2)) else do (Do nothing)
- If (Red_Bet[11] Equal to Reds_player_setup) then do (Set Kudos[1] = (Kudos[1] + 1)) else do (Do nothing)
- Multiboard - Set the text for (Last created multiboard) item in column 2, row 2 to (String(Kudos[1]))
- Else - Actions
-
If - Conditions
-
Events