- Joined
- Sep 11, 2006
- Messages
- 172
Hello again,
I'm starting to have strange problems with my map. My older triggers are recognizing variable assigned units when the units set them off, but my new triggers don't seem to recognize these same units.
For Example:
But...
I'm starting to have strange problems with my map. My older triggers are recognizing variable assigned units when the units set them off, but my new triggers don't seem to recognize these same units.
For Example:
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Exit
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Events
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Unit - A unit leaves Region 058 <gen>
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Conditions
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((Triggering unit) is in (Units in Region 059 <gen>)) Equal to True
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Actions
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If ((Triggering unit) Equal to Survivor[1]) then do (Set Outside[1] = True) else do (Do nothing)
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If ((Triggering unit) Equal to Survivor[2]) then do (Set Outside[2] = True) else do (Do nothing)
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If ((Triggering unit) Equal to Survivor[3]) then do (Set Outside[3] = True) else do (Do nothing)
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If ((Triggering unit) Equal to Survivor[4]) then do (Set Outside[4] = True) else do (Do nothing)
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If ((Triggering unit) Equal to Survivor[5]) then do (Set Outside[5] = True) else do (Do nothing)
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If ((Triggering unit) Equal to Survivor[6]) then do (Set Outside[6] = True) else do (Do nothing)
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If ((Triggering unit) Equal to Survivor[7]) then do (Set Outside[7] = True) else do (Do nothing)
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If ((Triggering unit) Equal to Survivor[8]) then do (Set Outside[8] = True) else do (Do nothing)
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If ((Triggering unit) Equal to Survivor[9]) then do (Set Outside[9] = True) else do (Do nothing)
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If ((Triggering unit) Equal to Survivor[10]) then do (Set Outside[10] = True) else do (Do nothing)
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If ((Triggering unit) Equal to Survivor[11]) then do (Set Outside[11] = True) else do (Do nothing)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Triggering unit) Equal to Thing[1]
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Then - Actions
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If (TheThing[1] Equal to Player 1 (Red)) then do (Set Outside[1] = True) else do (Do nothing)
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If (TheThing[1] Equal to Player 2 (Blue)) then do (Set Outside[2] = True) else do (Do nothing)
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If (TheThing[1] Equal to Player 3 (Teal)) then do (Set Outside[3] = True) else do (Do nothing)
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If (TheThing[1] Equal to Player 4 (Purple)) then do (Set Outside[4] = True) else do (Do nothing)
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If (TheThing[1] Equal to Player 5 (Yellow)) then do (Set Outside[5] = True) else do (Do nothing)
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If (TheThing[1] Equal to Player 6 (Orange)) then do (Set Outside[6] = True) else do (Do nothing)
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If (TheThing[1] Equal to Player 7 (Green)) then do (Set Outside[7] = True) else do (Do nothing)
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If (TheThing[1] Equal to Player 8 (Pink)) then do (Set Outside[8] = True) else do (Do nothing)
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If (TheThing[1] Equal to Player 9 (Gray)) then do (Set Outside[9] = True) else do (Do nothing)
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If (TheThing[1] Equal to Player 10 (Light Blue)) then do (Set Outside[10] = True) else do (Do nothing)
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If (TheThing[1] Equal to Player 11 (Dark Green)) then do (Set Outside[11] = True) else do (Do nothing)
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Else - Actions
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Do nothing
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Triggering unit) Equal to Thing[2]
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Then - Actions
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If (TheThing[2] Equal to Player 1 (Red)) then do (Set Outside[1] = True) else do (Do nothing)
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If (TheThing[2] Equal to Player 2 (Blue)) then do (Set Outside[2] = True) else do (Do nothing)
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If (TheThing[2] Equal to Player 3 (Teal)) then do (Set Outside[3] = True) else do (Do nothing)
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If (TheThing[2] Equal to Player 4 (Purple)) then do (Set Outside[4] = True) else do (Do nothing)
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If (TheThing[2] Equal to Player 5 (Yellow)) then do (Set Outside[5] = True) else do (Do nothing)
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If (TheThing[2] Equal to Player 6 (Orange)) then do (Set Outside[6] = True) else do (Do nothing)
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If (TheThing[2] Equal to Player 7 (Green)) then do (Set Outside[7] = True) else do (Do nothing)
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If (TheThing[2] Equal to Player 8 (Pink)) then do (Set Outside[8] = True) else do (Do nothing)
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If (TheThing[2] Equal to Player 9 (Gray)) then do (Set Outside[9] = True) else do (Do nothing)
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If (TheThing[2] Equal to Player 10 (Light Blue)) then do (Set Outside[10] = True) else do (Do nothing)
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If (TheThing[2] Equal to Player 11 (Dark Green)) then do (Set Outside[11] = True) else do (Do nothing)
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Else - Actions
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Do nothing
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Triggering unit) Equal to Thing[3]
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Then - Actions
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If (TheThing[3] Equal to Player 1 (Red)) then do (Set Outside[1] = True) else do (Do nothing)
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If (TheThing[3] Equal to Player 2 (Blue)) then do (Set Outside[2] = True) else do (Do nothing)
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If (TheThing[3] Equal to Player 3 (Teal)) then do (Set Outside[3] = True) else do (Do nothing)
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If (TheThing[3] Equal to Player 4 (Purple)) then do (Set Outside[4] = True) else do (Do nothing)
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If (TheThing[3] Equal to Player 5 (Yellow)) then do (Set Outside[5] = True) else do (Do nothing)
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If (TheThing[3] Equal to Player 6 (Orange)) then do (Set Outside[6] = True) else do (Do nothing)
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If (TheThing[3] Equal to Player 7 (Green)) then do (Set Outside[7] = True) else do (Do nothing)
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If (TheThing[3] Equal to Player 8 (Pink)) then do (Set Outside[8] = True) else do (Do nothing)
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If (TheThing[3] Equal to Player 9 (Gray)) then do (Set Outside[9] = True) else do (Do nothing)
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If (TheThing[3] Equal to Player 10 (Light Blue)) then do (Set Outside[10] = True) else do (Do nothing)
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If (TheThing[3] Equal to Player 11 (Dark Green)) then do (Set Outside[11] = True) else do (Do nothing)
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Else - Actions
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Do nothing
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Triggering unit) Equal to Thing[4]
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Then - Actions
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If (TheThing[4] Equal to Player 1 (Red)) then do (Set Outside[1] = True) else do (Do nothing)
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If (TheThing[4] Equal to Player 2 (Blue)) then do (Set Outside[2] = True) else do (Do nothing)
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If (TheThing[4] Equal to Player 3 (Teal)) then do (Set Outside[3] = True) else do (Do nothing)
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If (TheThing[4] Equal to Player 4 (Purple)) then do (Set Outside[4] = True) else do (Do nothing)
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If (TheThing[4] Equal to Player 5 (Yellow)) then do (Set Outside[5] = True) else do (Do nothing)
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If (TheThing[4] Equal to Player 6 (Orange)) then do (Set Outside[6] = True) else do (Do nothing)
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If (TheThing[4] Equal to Player 7 (Green)) then do (Set Outside[7] = True) else do (Do nothing)
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If (TheThing[4] Equal to Player 8 (Pink)) then do (Set Outside[8] = True) else do (Do nothing)
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If (TheThing[4] Equal to Player 9 (Gray)) then do (Set Outside[9] = True) else do (Do nothing)
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If (TheThing[4] Equal to Player 10 (Light Blue)) then do (Set Outside[10] = True) else do (Do nothing)
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If (TheThing[4] Equal to Player 11 (Dark Green)) then do (Set Outside[11] = True) else do (Do nothing)
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Else - Actions
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Do nothing
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Triggering unit) Equal to Thing[5]
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Then - Actions
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If (TheThing[5] Equal to Player 1 (Red)) then do (Set Outside[1] = True) else do (Do nothing)
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If (TheThing[5] Equal to Player 2 (Blue)) then do (Set Outside[2] = True) else do (Do nothing)
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If (TheThing[5] Equal to Player 3 (Teal)) then do (Set Outside[3] = True) else do (Do nothing)
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If (TheThing[5] Equal to Player 4 (Purple)) then do (Set Outside[4] = True) else do (Do nothing)
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If (TheThing[5] Equal to Player 5 (Yellow)) then do (Set Outside[5] = True) else do (Do nothing)
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If (TheThing[5] Equal to Player 6 (Orange)) then do (Set Outside[6] = True) else do (Do nothing)
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If (TheThing[5] Equal to Player 7 (Green)) then do (Set Outside[7] = True) else do (Do nothing)
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If (TheThing[5] Equal to Player 8 (Pink)) then do (Set Outside[8] = True) else do (Do nothing)
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If (TheThing[5] Equal to Player 9 (Gray)) then do (Set Outside[9] = True) else do (Do nothing)
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If (TheThing[5] Equal to Player 10 (Light Blue)) then do (Set Outside[10] = True) else do (Do nothing)
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If (TheThing[5] Equal to Player 11 (Dark Green)) then do (Set Outside[11] = True) else do (Do nothing)
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Else - Actions
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Do nothing
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Triggering unit) Equal to Thing[6]
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Then - Actions
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If (TheThing[6] Equal to Player 1 (Red)) then do (Set Outside[1] = True) else do (Do nothing)
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If (TheThing[6] Equal to Player 2 (Blue)) then do (Set Outside[2] = True) else do (Do nothing)
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If (TheThing[6] Equal to Player 3 (Teal)) then do (Set Outside[3] = True) else do (Do nothing)
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If (TheThing[6] Equal to Player 4 (Purple)) then do (Set Outside[4] = True) else do (Do nothing)
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If (TheThing[6] Equal to Player 5 (Yellow)) then do (Set Outside[5] = True) else do (Do nothing)
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If (TheThing[6] Equal to Player 6 (Orange)) then do (Set Outside[6] = True) else do (Do nothing)
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If (TheThing[6] Equal to Player 7 (Green)) then do (Set Outside[7] = True) else do (Do nothing)
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If (TheThing[6] Equal to Player 8 (Pink)) then do (Set Outside[8] = True) else do (Do nothing)
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If (TheThing[6] Equal to Player 9 (Gray)) then do (Set Outside[9] = True) else do (Do nothing)
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If (TheThing[6] Equal to Player 10 (Light Blue)) then do (Set Outside[10] = True) else do (Do nothing)
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If (TheThing[6] Equal to Player 11 (Dark Green)) then do (Set Outside[11] = True) else do (Do nothing)
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Else - Actions
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Do nothing
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Triggering unit) Equal to Thing[7]
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Then - Actions
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If (TheThing[7] Equal to Player 1 (Red)) then do (Set Outside[1] = True) else do (Do nothing)
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If (TheThing[7] Equal to Player 2 (Blue)) then do (Set Outside[2] = True) else do (Do nothing)
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If (TheThing[7] Equal to Player 3 (Teal)) then do (Set Outside[3] = True) else do (Do nothing)
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If (TheThing[7] Equal to Player 4 (Purple)) then do (Set Outside[4] = True) else do (Do nothing)
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If (TheThing[7] Equal to Player 5 (Yellow)) then do (Set Outside[5] = True) else do (Do nothing)
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If (TheThing[7] Equal to Player 6 (Orange)) then do (Set Outside[6] = True) else do (Do nothing)
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If (TheThing[7] Equal to Player 7 (Green)) then do (Set Outside[7] = True) else do (Do nothing)
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If (TheThing[7] Equal to Player 8 (Pink)) then do (Set Outside[8] = True) else do (Do nothing)
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If (TheThing[7] Equal to Player 9 (Gray)) then do (Set Outside[9] = True) else do (Do nothing)
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If (TheThing[7] Equal to Player 10 (Light Blue)) then do (Set Outside[10] = True) else do (Do nothing)
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If (TheThing[7] Equal to Player 11 (Dark Green)) then do (Set Outside[11] = True) else do (Do nothing)
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Else - Actions
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Do nothing
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Triggering unit) Equal to Thing[8]
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Then - Actions
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If (TheThing[8] Equal to Player 1 (Red)) then do (Set Outside[1] = True) else do (Do nothing)
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If (TheThing[8] Equal to Player 2 (Blue)) then do (Set Outside[2] = True) else do (Do nothing)
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If (TheThing[8] Equal to Player 3 (Teal)) then do (Set Outside[3] = True) else do (Do nothing)
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If (TheThing[8] Equal to Player 4 (Purple)) then do (Set Outside[4] = True) else do (Do nothing)
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If (TheThing[8] Equal to Player 5 (Yellow)) then do (Set Outside[5] = True) else do (Do nothing)
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If (TheThing[8] Equal to Player 6 (Orange)) then do (Set Outside[6] = True) else do (Do nothing)
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If (TheThing[8] Equal to Player 7 (Green)) then do (Set Outside[7] = True) else do (Do nothing)
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If (TheThing[8] Equal to Player 8 (Pink)) then do (Set Outside[8] = True) else do (Do nothing)
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If (TheThing[8] Equal to Player 9 (Gray)) then do (Set Outside[9] = True) else do (Do nothing)
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If (TheThing[8] Equal to Player 10 (Light Blue)) then do (Set Outside[10] = True) else do (Do nothing)
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If (TheThing[8] Equal to Player 11 (Dark Green)) then do (Set Outside[11] = True) else do (Do nothing)
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Else - Actions
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Do nothing
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Triggering unit) Equal to Thing[9]
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Then - Actions
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If (TheThing[9] Equal to Player 1 (Red)) then do (Set Outside[1] = True) else do (Do nothing)
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If (TheThing[9] Equal to Player 2 (Blue)) then do (Set Outside[2] = True) else do (Do nothing)
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If (TheThing[9] Equal to Player 3 (Teal)) then do (Set Outside[3] = True) else do (Do nothing)
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If (TheThing[9] Equal to Player 4 (Purple)) then do (Set Outside[4] = True) else do (Do nothing)
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If (TheThing[9] Equal to Player 5 (Yellow)) then do (Set Outside[5] = True) else do (Do nothing)
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If (TheThing[9] Equal to Player 6 (Orange)) then do (Set Outside[6] = True) else do (Do nothing)
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If (TheThing[9] Equal to Player 7 (Green)) then do (Set Outside[7] = True) else do (Do nothing)
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If (TheThing[9] Equal to Player 8 (Pink)) then do (Set Outside[8] = True) else do (Do nothing)
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If (TheThing[9] Equal to Player 9 (Gray)) then do (Set Outside[9] = True) else do (Do nothing)
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If (TheThing[9] Equal to Player 10 (Light Blue)) then do (Set Outside[10] = True) else do (Do nothing)
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If (TheThing[9] Equal to Player 11 (Dark Green)) then do (Set Outside[11] = True) else do (Do nothing)
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Else - Actions
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Do nothing
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Triggering unit) Equal to Thing[10]
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Then - Actions
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If (TheThing[10] Equal to Player 1 (Red)) then do (Set Outside[1] = True) else do (Do nothing)
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If (TheThing[10] Equal to Player 2 (Blue)) then do (Set Outside[2] = True) else do (Do nothing)
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If (TheThing[10] Equal to Player 3 (Teal)) then do (Set Outside[3] = True) else do (Do nothing)
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If (TheThing[10] Equal to Player 4 (Purple)) then do (Set Outside[4] = True) else do (Do nothing)
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If (TheThing[10] Equal to Player 5 (Yellow)) then do (Set Outside[5] = True) else do (Do nothing)
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If (TheThing[10] Equal to Player 6 (Orange)) then do (Set Outside[6] = True) else do (Do nothing)
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If (TheThing[10] Equal to Player 7 (Green)) then do (Set Outside[7] = True) else do (Do nothing)
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If (TheThing[10] Equal to Player 8 (Pink)) then do (Set Outside[8] = True) else do (Do nothing)
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If (TheThing[10] Equal to Player 9 (Gray)) then do (Set Outside[9] = True) else do (Do nothing)
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If (TheThing[10] Equal to Player 10 (Light Blue)) then do (Set Outside[10] = True) else do (Do nothing)
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If (TheThing[10] Equal to Player 11 (Dark Green)) then do (Set Outside[11] = True) else do (Do nothing)
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Else - Actions
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Do nothing
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Triggering unit) Equal to Thing[11]
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Then - Actions
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If (TheThing[11] Equal to Player 1 (Red)) then do (Set Outside[1] = True) else do (Do nothing)
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If (TheThing[11] Equal to Player 2 (Blue)) then do (Set Outside[2] = True) else do (Do nothing)
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If (TheThing[11] Equal to Player 3 (Teal)) then do (Set Outside[3] = True) else do (Do nothing)
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If (TheThing[11] Equal to Player 4 (Purple)) then do (Set Outside[4] = True) else do (Do nothing)
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If (TheThing[11] Equal to Player 5 (Yellow)) then do (Set Outside[5] = True) else do (Do nothing)
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If (TheThing[11] Equal to Player 6 (Orange)) then do (Set Outside[6] = True) else do (Do nothing)
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If (TheThing[11] Equal to Player 7 (Green)) then do (Set Outside[7] = True) else do (Do nothing)
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If (TheThing[11] Equal to Player 8 (Pink)) then do (Set Outside[8] = True) else do (Do nothing)
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If (TheThing[11] Equal to Player 9 (Gray)) then do (Set Outside[9] = True) else do (Do nothing)
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If (TheThing[11] Equal to Player 10 (Light Blue)) then do (Set Outside[10] = True) else do (Do nothing)
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If (TheThing[11] Equal to Player 11 (Dark Green)) then do (Set Outside[11] = True) else do (Do nothing)
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Else - Actions
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Do nothing
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But...
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Transformation
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Events
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Unit - A unit Starts the effect of an ability
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Conditions
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(Ability being cast) Equal to Burst Out
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Actions
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Wait 2.00 seconds
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Casting unit) Equal to Thing[1]
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Then - Actions
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Special Effect - Destroy Burst_Effects[1]
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Special Effect - Destroy Burst_Effects[2]
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Special Effect - Destroy Burst_Effects[3]
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Special Effect - Destroy Burst_Effects[4]
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Special Effect - Destroy Burst_Effects[5]
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Special Effect - Destroy Burst_Effects[6]
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Special Effect - Destroy Burst_Effects[7]
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Set Temp_Point[20] = (Position of Thing[1])
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Special Effect - Create a special effect at Temp_Point[20] using Objects\Spawnmodels\Orc\Orcblood\BattrollBlood.mdl
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Set Burst_Effects[1] = (Last created special effect)
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Special Effect - Create a special effect at Temp_Point[20] using Objects\Spawnmodels\Human\HumanBlood\BloodElfSpellThiefBlood.mdl
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Set Burst_Effects[2] = (Last created special effect)
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Special Effect - Create a special effect at Temp_Point[20] using Objects\Spawnmodels\Critters\Albatross\CritterBloodAlbatross.mdl
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Set Burst_Effects[3] = (Last created special effect)
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Special Effect - Create a special effect at Temp_Point[20] using Objects\Spawnmodels\Human\HumanBlood\HumanBloodLarge0.mdl
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Set Burst_Effects[4] = (Last created special effect)
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Special Effect - Create a special effect at Temp_Point[20] using Objects\Spawnmodels\Human\HumanBlood\BloodElfSpellThiefBlood.mdl
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Set Burst_Effects[5] = (Last created special effect)
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Special Effect - Create a special effect at Temp_Point[20] using Objects\Spawnmodels\NightElf\NightElfBlood\NightElfBloodDruidoftheClaw.mdl
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Set Burst_Effects[6] = (Last created special effect)
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Special Effect - Create a special effect at Temp_Point[20] using Objects\Spawnmodels\NightElf\NightElfBlood\NightElfBloodDruidoftheClaw.mdl
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Unit - Move Thing[1] instantly to (Center of ThingTrans <gen>), facing (Facing of Thing[1]) degrees
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Unit - Move Assimilator 0109 <gen> instantly to Temp_Point[20], facing (Facing of Thing[1]) degrees
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Unit - Change ownership of Assimilator 0109 <gen> to Player 12 (Brown) and Retain color
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Unit - Change ownership of Thing[1] to Neutral Passive and Retain color
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Custom script: call RemoveLocation (udg_Temp_Point[20])
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Wait 1.20 seconds
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Special Effect - Destroy Burst_Effects[1]
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Special Effect - Destroy Burst_Effects[2]
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Special Effect - Destroy Burst_Effects[3]
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Special Effect - Destroy Burst_Effects[4]
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Special Effect - Destroy Burst_Effects[5]
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Special Effect - Destroy Burst_Effects[6]
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Special Effect - Destroy Burst_Effects[7]
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Else - Actions
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Do nothing
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