• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

problem with "replace unit" action

Status
Not open for further replies.
Level 1
Joined
Sep 3, 2005
Messages
2
hi
I just started to create my own spells - so I´m new to spellmaking. my first project: the werewolf :D
I tried a night and day feature... (if it is night he automatically moves into the wolf-form)

I tried out
Event: "ingame time becomes 18.00"
Condition: none
Action:"replace unit with other unit (the wolf-form)"

So far it works... to switch them again i set
Event: "ingame time becomes 6.00"
Condition: none
Action:"replace unit with other unit (the normal form)"

I had to place the Normal hero form AND the wolf-form in the map to choose them as unit i want to replace. So i have 2 heros at the same time and if it becomes night the 1. one becomes wolf form and if it becomes day again the wolf-form hero, i placed in the map, changes to normal form.
I just want 1 hero who morphes to wolf form and back agint without loosing skilled spells, items, life points and so on...
omg plz help me
 
Level 1
Joined
Sep 3, 2005
Messages
2
ok thats another posibility, but now i have to manually cast the spell. Would be better if the unit automatically morphs into the other form like a passive effect.
How can i make the werwolf triggering unit without casting the spell manually?
 
Status
Not open for further replies.
Top