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Problem with players getting dced {after 20 minutes of playing}

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Level 2
Joined
Jan 14, 2009
Messages
7
After about 20 minutes when i play my map on b.net people start getting dced. Is it because of memory leaks?
 
Level 8
Joined
Nov 9, 2008
Messages
502
Maybe desyncs cause dcs? Have you used any custom script GetLocalPlayer() functions? I heard that function PanCameraAsNecessary is a desyncer.
 
Level 2
Joined
Jan 14, 2009
Messages
7
Im not using GetLocalPlayer() anywhere. Hmm i found a map where the same thing happens. Kodo tag x-treme v 4.2. But there it happens more randomly and sometimes not at all.
 
Level 14
Joined
Mar 4, 2009
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1,156
btw you can fix leaks like this

set VARIABLE
if it is variable type

point - Custom script:call RemoveLocation(udg_VARIABLE)
player - Custom script:call DestroyForce(udg_VARIABLE)
point - Custom script:call RemoveLocation(udg_VARIABLE)
unit group - Custom script:call DestroyGroup(udg_VARIABLE)

dont use Custom script:call DestroyForce(udg_VARIABLE)
for all palyers

if you create some special effect you must destroy it with action special effect-destroy laste created special effect
 
Level 2
Joined
Jan 14, 2009
Messages
7
My map is very simple so i doubt thats the cause of my problem. Btw is this a known result of memory leaks? The problem started after i created a flying shop and changed prizes on some items i dont see why it should cause it problems though. Maybe its a bug that happend when i optimized my map? Im quite noobish as a mapmaker so what is a desync?
 
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Level 1
Joined
Jul 13, 2009
Messages
2
My word editor wont save my map it say TRIGGERS HAS BEEN CANSELED DUE ERRORS !!PLEAS HELP ME!!
 
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