- Joined
- Dec 25, 2018
- Messages
- 110
- Wait 12.00 seconds
- Set LocalGroup2 = (Units within 3000.00 of LocalPoint3 matching ((((Matching unit) belongs to an ally of (Owner of LocalUnit)) Equal to True) and (((Matching unit) is alive) Equal to True)))
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Unit Group - Pick every unit in LocalGroup2 and do (Actions)
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Loop - Actions
- Set DelUnit = (Picked unit)
- Game - Display to (All players) the text: del
- Custom script: call UnitRemoveAbility(udg_DelUnit ,'B01Q')
- Custom script: call UnitRemoveAbility(udg_DelUnit ,'B01R')
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Loop - Actions
- Custom script: call DestroyGroup(udg_LocalGroup2)
Custom script: local unit udg_LocalUnit.
Pick every unit in every LocalGroup2 works fine if I use this code before the wait, how can I make it work after wait?
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