- Joined
- Sep 15, 2012
- Messages
- 311
I'm making an RPG (The 2nd Part of The Prophecy of the Dark Angel, for those who know it already) and after hours of trying I have the following problems:
a) I want to make creeps have a chance to drop either a common random item, a healing potion, a creep type based item (e.g. Bandits to drop a dagger, wolves a pelt) or nothing.
b) I make a vendor with special items and some of them have a level requirment. My idea was to make a chest (for example) to store your items that counts as Town Halls do in melee maps and upgrades a tier up every 5 lvls of the hero. I set the item to require a higher tier Town Hall (the chest in this example) and... FAIL. It totaly ignores Tech Requirement and lets me purchase the item freely.
Anyone can help?
a) I want to make creeps have a chance to drop either a common random item, a healing potion, a creep type based item (e.g. Bandits to drop a dagger, wolves a pelt) or nothing.
b) I make a vendor with special items and some of them have a level requirment. My idea was to make a chest (for example) to store your items that counts as Town Halls do in melee maps and upgrades a tier up every 5 lvls of the hero. I set the item to require a higher tier Town Hall (the chest in this example) and... FAIL. It totaly ignores Tech Requirement and lets me purchase the item freely.
Anyone can help?