- Joined
- Jun 7, 2008
- Messages
- 440
I have a trigger that upgrades a units strength and health ( It creates a different type of unit)
WHAT IT DOES: Computer sells a unit called "upgrade spawn".
WHAT I NEED: When spawn reaches "9" (Max upgrade), I need the computer (Light blue) to stop selling the unit. Ive tried :
So then i reconfigured the trigger for selling/sold units. It still didnt work. Im stuck Any Ideas?
WHAT IT DOES: Computer sells a unit called "upgrade spawn".
-
Events
- Unit - a unit enters UP_Spwn
-
Conditions
- Unit-type of (entering unit) equal to Spawner
-
Actions
- Set Spawn = Spawn + 1
WHAT I NEED: When spawn reaches "9" (Max upgrade), I need the computer (Light blue) to stop selling the unit. Ive tried :
- Player - Make spawner unavailable for training/construction for Player 10 (light blue)
So then i reconfigured the trigger for selling/sold units. It still didnt work. Im stuck Any Ideas?