- Joined
- Sep 26, 2005
- Messages
- 1,088
Hey guys! I know it's been a while since I payed this forum a visit, but I've just wanted to let you know that I haven't forgotten about you and that I'm working on my new game called "Primordials", developed in Unity3D and PhotonServer. So far we've got some concept art and some ingame renders, but that's all. By the end of the month we'll have plenty more. If you fancy a visit, come see what we've got on www.primordials-online.com
So far this is what I can show you:
come, pay us a visit at www.primordials-online.com.
Every feedback is more than welcome and people who contribute will have their name mentioned in the final product of course
Some ideas we've got at the moment:
-Classic RPG elements such as leveling up, gaining stats both diablo 3 and diablo 2 style (you gain 5 stats automatically based on your class and 5 more to spend as you wish)
-Talent tree similar to that of path of exile, except that we'll have no "skeleton" or placeholder points such as +10str, +10dex, etc.
-Mounts and mounted combat (as seen in video)
-Open world that changes dynamically so that it adapts to what players do - casting a lot of frost spells would cause that zone to become colder and has harsh winds or snow, slaying monsters in one place would cause them to spawn a bit further, leaving a zone unattended for too long would cause it to become overrun by monsters and demons, etc.
-Free for all world where your only allies are ones you team up with - guilds
-Creating Guild Houses and Forts you can upgrade and defend from other enemies attacking you (be it player or computer controlled ones)
-Crafts such as blacksmithing, tailoring, leatherworking, masonry, carpentry, salesman, herbalism, alchemy, and many more which would actually give you XP on their own and let you become a master smith, with maximum character level without killing a single enemy, which leads us to
-Trade caravans, raiding caravans, naval trading, setting up shops and trading camps
-And custom quests created by players in which you can participate to help traders and craftsmen alike in their quest to reach their maximum potential
-Conquering and defending towns, forts and castles so that you could be the one in charge
-Combining spells into stronger and more complex spells which allow you to further customize your own combat style
We'll be implementing these for sure, but we're also eager to know if you have any ideas of your own you'd like to see implemented in the game by its release, and we'll be more than glad to listen to them. Thanks!
So far this is what I can show you:
Every feedback is more than welcome and people who contribute will have their name mentioned in the final product of course
Some ideas we've got at the moment:
-Classic RPG elements such as leveling up, gaining stats both diablo 3 and diablo 2 style (you gain 5 stats automatically based on your class and 5 more to spend as you wish)
-Talent tree similar to that of path of exile, except that we'll have no "skeleton" or placeholder points such as +10str, +10dex, etc.
-Mounts and mounted combat (as seen in video)
-Open world that changes dynamically so that it adapts to what players do - casting a lot of frost spells would cause that zone to become colder and has harsh winds or snow, slaying monsters in one place would cause them to spawn a bit further, leaving a zone unattended for too long would cause it to become overrun by monsters and demons, etc.
-Free for all world where your only allies are ones you team up with - guilds
-Creating Guild Houses and Forts you can upgrade and defend from other enemies attacking you (be it player or computer controlled ones)
-Crafts such as blacksmithing, tailoring, leatherworking, masonry, carpentry, salesman, herbalism, alchemy, and many more which would actually give you XP on their own and let you become a master smith, with maximum character level without killing a single enemy, which leads us to
-Trade caravans, raiding caravans, naval trading, setting up shops and trading camps
-And custom quests created by players in which you can participate to help traders and craftsmen alike in their quest to reach their maximum potential
-Conquering and defending towns, forts and castles so that you could be the one in charge
-Combining spells into stronger and more complex spells which allow you to further customize your own combat style
We'll be implementing these for sure, but we're also eager to know if you have any ideas of your own you'd like to see implemented in the game by its release, and we'll be more than glad to listen to them. Thanks!
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