1. (pre-casc) What is the rules/priority of local files vs MPQ?
I did some quick tests, but confused due to inconsistency.
For example, local Scripts/human.ai takes precedence over MPQ, but local Scripts/common.ai does not take effect.
2. I am interested to export/modify creep camp/drop tables from regular Melee or custom-Melee maps. (So that I can reuse/transform existing stuffs)
Is there any existing tool or building block for extracting these information from war3map.j or war3mapUnits.doo? (or better, to customize war3map.j generation)
I did some quick tests, but confused due to inconsistency.
For example, local Scripts/human.ai takes precedence over MPQ, but local Scripts/common.ai does not take effect.
2. I am interested to export/modify creep camp/drop tables from regular Melee or custom-Melee maps. (So that I can reuse/transform existing stuffs)
Is there any existing tool or building block for extracting these information from war3map.j or war3mapUnits.doo? (or better, to customize war3map.j generation)