Position of Mouse curser

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I used this for my resource Necrotic beam.

And then use
  • Custom script: set udg_YourVariable = GetPlayerMouseX(GetOwningPlayer(udg_Yourcastingunitvariable))
  • Custom script: set udg_YourVariable = GetPlayerMouseY(GetOwningPlayer(udg_Yourcastingunitvariable))
Check my resource to see how i used it, as it is also GUI and should be easy enough to follow.
 
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