• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Pokemon All Generation: IDIOTIC MOVES

Status
Not open for further replies.
Hellow hivers!
Does anybody other than myself find the move FOCUS PUNCH useless beyond all description? (attack only if was not hit by an enemy, else flinch)
Does anybody in this world ever found a way to use the idiotic move that nobody likes "ENDURE"? (survive all damage for a single round, not going below 1 hp)

Is there any more idiotic moves than just those two?
 
Level 34
Joined
Sep 6, 2006
Messages
8,873
Endure is really useful for setting up for something or letting an enemy attack go off, like hyper beam. They're situational, but can be useful. Can also be used to set up another pokemon by healing it or something.
 
Level 9
Joined
Sep 18, 2010
Messages
585
Focus Punch can be useful incase against AI's that like to use no damage moves such as bulk up, blizzard, rain, sprout, sunny day
oh and it's also useful if you could get your foe's asleep or paralysed

now on topic what is useless ?
Splash - no point of even having this one..
Tail Whip - Seriously does anyone even use this ?
Steel Wings - ok... it looks cool, does decent damage but has lesser accuracy and Wing Attack beats this any day really, the only use it might have is against rock/ground types only if your birdie withstood their attack.
Helping Hand - Now this is what you hardly will ever get to use in the game, I never used it successfully but I doubt it would do much good
 
Level 14
Joined
Mar 27, 2008
Messages
1,003
Pokémon stopped making sense when they decided to keep the 4 move limit despite hardware improvements.

Disagree hard. Sure it would be more fun for the game, but it would completely mess up the competitive community. Having four move slots forces people to be competitively wise and actually adds strategy and difficulty to the game. Even if they increased it to five moves, that would still rig the game.

Allow me to explain.

This is a normal set I use when I use Mewtwo in the Uber tier.

Mewtwo:

Item: Life Orb
EVs: 4 HP, 252 SP Atk, 252 Spe
Nature: Timid ( + Spe, - Atk )
Moveset:
Psystrike
Recover
Ice Beam
Aura Sphere.

Mewtwo is one of the strongest Pokemon in ubers, and tops the charts with only those four moves.
Imagine if he was able to use more moves, let's be modest and say... 6.

Psystrike
Thunderbolt
Ice Beam
Aura Sphere
Recover
Flamethrower

You will be able to hit pretty much every Pokemon super effectively, along with being able to heal 50% of your HP.

It would break the game and ruin the competitive scene and require a complete restructuring of the tier system, half of the Pokemon would fly straight up to Ubers.
 
Level 34
Joined
Sep 6, 2006
Messages
8,873
I hate the super effective mechanic. While it should be there, it shouldn't be so drastic. I'd much prefer to see slower fights.
 
I hate the super effective mechanic. While it should be there, it shouldn't be so drastic. I'd much prefer to see slower fights.

TOO FAST? you are probably ignoring the tanks and only noticing the sweepers.

Its impossible to one hit units with "Sturdy" ability, making you able to built walls pretty hard. Recover alike moves heal 50% hp while some moves raise your defense and special defense even boyond the limit (light wall), you have the item Focus Sash and there is only x2 damage to pokemon of a single type, even some multitype are not having x4 strike at all. So to sum it up: Critical strike = 2x damage hitting a weakness will deal 4x times damage (or 8x if its a double weakness).
Think that a Graveler with Sturdy die in one hit from water (x8 in a crit) ?! think again.
 
From my experience, unless I'm on the 80+ level range, I can 1 hit kill any of the pokemons of the NPC trainers as long as I use the correct element...

Battle tower, everyone are 50, and if your pokemons are so strong, go train the low leveled ones, the game let you to choose the difficulty for that matter.
level 100 vs level 100, most are unable to one hit each other.
 
Level 14
Joined
Mar 27, 2008
Messages
1,003
From my experience, unless I'm on the 80+ level range, I can 1 hit kill any of the pokemons of the NPC trainers as long as I use the correct element...

If the base game is too easy for you, then beat the base game. Gen V (Black and White) and beyond have "Challenge Modes" which allow you to replay the game from the start, however the gym trainers, npc trainers, pokemon league and every battle in the game are harder. Pokemon have higher levels, better items and the AI is more responsive and competitive.
 
If the base game is too easy for you, then beat the base game. Gen V (Black and White) and beyond have "Challenge Modes" which allow you to replay the game from the start, however the gym trainers, npc trainers, pokemon league and every battle in the game are harder. Pokemon have higher levels, better items and the AI is more responsive and competitive.

WOW, do you have to beat the game for that or is it available from the start?
When I buy Gen V (they dont sell them in my city), I would go for that mode for sure!

Focus Punch can be useful incase against AI's that like to use no damage moves such as bulk up, blizzard, rain, sprout, sunny day
oh and it's also useful if you could get your foe's asleep or paralysed
Thanks.
now on topic what is useless ?
Splash - no point of even having this one..
Tail Whip - Seriously does anyone even use this ?
Steel Wings - ok... it looks cool, does decent damage but has lesser accuracy and Wing Attack beats this any day really, the only use it might have is against rock/ground types only if your birdie withstood their attack.
Helping Hand - Now this is what you hardly will ever get to use in the game, I never used it successfully but I doubt it would do much good
Splash, no I cannot say its not useless.

Tail whip - its good in double battles, I would use it.
Explain:
Intimidate of my first pokemon + Intimidate of my second pokemon + Both use Tail Whip = All enemies are at -2 attack and -2 defense on the second turn ( I take damage once but from lowered attack enemies).

Steel Wing - inflicts 70 damage and has a 10% chance of raising the user's Defense (10% miss chance) / 25 pp. its not a STAB
Wing Attack -inflicts 60 damage and has no secondary effect (0% miss chance) / 35 pp. its a STAB (50%+ damage)

Well, its a defensive attack with balanced base attack / miss chance but not a stab so its allways weaker, but being a Steel Type it allows you to add extra element for your Bird, dealing damage to ice and rock while both are types that counters you. (and fairy ^_^)

Helping Hand - In double battles it makes your ally's next move to be able to hit with 50% bonus damage, so lets take this to the extream, say your pokemon is facing an enemy which is having resistance to all of its move and your second pokemon is your only hope, so you give your CHARIZARD +50% damage againts that STEEL Type and watch the explosions. allows you to use normal types in 2v2 battles and create intresting combonitions, this is a highly creative move:

Counter strike back with double the damage +50%, with stab for FIGHT.

Charge / Rain Dance -and then- Thunder / Helping Hand (this requires 2 turns) = 100% to strike even a pokemon that used PROTECT dealing the highest damage of electric type with stab with +100% (from charge) and then +50% (from hh).

NOW, imagine a CRIT.
:grin:
Endure is really useful for setting up for something or letting an enemy attack go off, like hyper beam. They're situational, but can be useful. Can also be used to set up another pokemon by healing it or something.

All Pokémon that can learn TMs can learn Endure.
What good will undure give to my level 50 Raichu? other than waste 1 PP of enemy's Earthquake? its only usefull when combined with the ability PRESSURE, making a very annoying PP killer.
Protect -> endure -> protect * PRESSURE.
6 pp deduction, usefull againts hidro pump?
VERY UNUSEFULL.

Disagree hard. Sure it would be more fun for the game, but it would completely mess up the competitive community. Having four move slots forces people to be competitively wise and actually adds strategy and difficulty to the game. Even if they increased it to five moves, that would still rig the game.

Allow me to explain.

This is a normal set I use when I use Mewtwo in the Uber tier.

Mewtwo:

Item: Life Orb
EVs: 4 HP, 252 SP Atk, 252 Spe
Nature: Timid ( + Spe, - Atk )
Moveset:
Psystrike
Recover
Ice Beam
Aura Sphere.

Mewtwo is one of the strongest Pokemon in ubers, and tops the charts with only those four moves.
Imagine if he was able to use more moves, let's be modest and say... 6.

Psystrike
Thunderbolt
Ice Beam
Aura Sphere
Recover
Flamethrower

You will be able to hit pretty much every Pokemon super effectively, along with being able to heal 50% of your HP.

It would break the game and ruin the competitive scene and require a complete restructuring of the tier system, half of the Pokemon would fly straight up to Ubers.

Random fact: Dragon Type Attack + Fire Type Attack are irrisiatable.
Quote:

Offense
Most Dragon-type Pokémon have high Attack and Special Attack and are further blessed with wide movepools to complement this. Even though Dragon-type moves are only super effective against Dragon-type Pokémon, the only type that resists Dragon is Steel, giving them good use of their STAB. Furthermore, the combination of Dragon and Fire has almost unresisted coverage.
http://bulbapedia.bulbagarden.net/wiki/Dragon_(type)

* Fire / Fight / Ground beat the only type that resists dragon, the Steel so fire was only an example.

So making 4 slots with Dragon + Fire is allready making you unresistable, no point in reducing the number of moves, I heared in youtube explain about the programer (don't remember the link adress) that he was all about going into Gen 3 with more moves slots, but didn't, without ever telling the reason, my impression was that it was too hard to program that.
 
Last edited:
Helping Hand - In double battles it makes your ally's next move to be able to hit with 50% bonus damage, so lets take this to the extream, say your pokemon is facing an enemy which is having resistance to all of its move and your second pokemon is your only hope, so you give your CHARIZARD +50% damage againts that STEEL Type and watch the explosions. allows you to use normal types in 2v2 battles and create intresting combonitions, this is a highly creative move:

Uhm, since it's a double battle, why not make the 1st pokemon hit the other one? Anyway I'm a fan of having multiple type attacks in one pokemon so the likelihood of seeing a pokemon that is resistant to all of my attacks are not so high... so I won't sacrifice an attack slot of one of my pokemons just to put things like tail whip and helping hand...
 
Uhm, since it's a double battle, why not make the 1st pokemon hit the other one? Anyway I'm a fan of having multiple type attacks in one pokemon so the likelihood of seeing a pokemon that is resistant to all of my attacks are not so high... so I won't sacrifice an attack slot of one of my pokemons just to put things like tail whip and helping hand...
Some pokemon, actually the majority, I think, is not having movepool of very high ammount of elements.
Raichu has electric / normal + a few fight type attacks.
Chraizard has fire / normal / flying / fight type attacks.
Enemy is 2 water types.
So a charizard can hit water type with his normal types or use helping hand and do 150% damage of electric stab type.
You can go for Strength with charizard to deal none stab + one electric attack with stab OR you can go for Electric stab which recieved helping hand. The result based on weather or not the water had high defence or special defense but yes, its possible that each of those strategies would work, so why take your options away? the move is highly creative, just enter the battle tower with 4 pokemons and try some combinitions, the battles are highly rewarding.
PS I said I would use tail whip and the likes only if my pokemon has Intiminate in order to cause heavok on 2v2 battles, if I were to go into 1v1 battle, I would use that move that make a single pokemon lose 2 defense at the same time with 70% hit chance, which is better for single battle, you make me sound like I prefere moves that would not fit the situation, which is not true!
 
From my experience, yeah normally about 3 types per pokemon...

and I never said anything about your preference, I was talking about MY preference

Well yea, mine and your preference, shows how pokemon can create multiple strategies for most pokemon and not only one. If we were to battle eachother, I bet you would switch those pokemons which I crippled rather than attack with them and take down my status killers, but if you done that, you would face me with -2 attack and defense on both pokemons or if you switched u would give me a free turn for both of my intiminators.
I find my own strategy rather funny and creative, and actually usefull.
What would you do?
I still cannot beleave some people here would use endure, its giving the enemy a free turn and the next turn he would hit you dead. what? leech seed endure? (on poisoned) that would not heal you fast enough even with a protect afterwards.
 
Level 14
Joined
Mar 27, 2008
Messages
1,003
Pokemon got ruined with gamesharks, and later pokesav kids.

Pokesav is essential for the competitive community. As long as the Pokemon are legitimate and can learn the moves I see no problem with it. I'm not going to spend breeding a Ferrothorn 6 times and EV training it over and over again just to get a specific moveset. Pokesav is a necessity to save time as a competitive player. If you're just playing for fun and not seriously, then yes Pokesav isn't necessary.
 
Level 9
Joined
Mar 1, 2009
Messages
303
moves aren't stupid.

if u don't like it don't use it, its extra and i like having choices, now what is stupid is the balancing system where fighting is good against rock and steel how? how ? go focus punch a rock tell me which breaks your fist or the rock?

also how the fuck does nine tales, or charizard have solar beam... da fuck.
 
Level 14
Joined
Mar 27, 2008
Messages
1,003
if u don't like it don't use it, its extra and i like having choices, now what is stupid is the balancing system where fighting is good against rock and steel how? how ? go focus punch a rock tell me which breaks your fist or the rock?

also how the fuck does nine tales, or charizard have solar beam... da fuck.

Because of their abilities.

Ninetales has Drought and Charizard has Solar Power. They draw their powers from the sun, Solar Beam is a Grass Type move that draws power from the sun. That's why.
 
Level 9
Joined
Mar 1, 2009
Messages
303
Because of their abilities.

Ninetales has Drought and Charizard has Solar Power. They draw their powers from the sun, Solar Beam is a Grass Type move that draws power from the sun. That's why.

?????????????? ok how do they draw their power from sun photo-synthesis?

also this wrecks with the balance since water ground are the only really great weapons against fire, they need to have to types of solar beam one fire and one grass or just change it to fire.
 
^It doesn't actually. (yeh, solar-beam is drawn from photo-synthesis I guess).
Competitive isn't always about knowing that water is super effective against fire. Things get a little more complicated then that. There is logic behind Game Freaks decisions (the company who made the gameplay) as well, but you've just got to find/learn it.


...FOCUS PUNCH...
If a pokemon can setup a substitute, in a singles match you will be able to pull off a guaranteed fighting type powershot, unless the opposing pokemon can break your substitute down with a move like bullet seed that will take damage after it's down. Could be used if you can predict that they are not going to use an attacking move on you as well(obviously).

Does anybody in this world ever found a way to use the idiotic move that nobody likes "ENDURE"?
Your right, it is pretty damned useless when comparing to protect.

The only actual use that I have seen from it is when a pokemon tries to use a recoil move on you that you know that pokemon will kill itself with.
 
Level 23
Joined
Oct 20, 2012
Messages
3,075
if u don't like it don't use it, its extra and i like having choices, now what is stupid is the balancing system where fighting is good against rock and steel how? how ? go focus punch a rock tell me which breaks your fist or the rock?

also how the fuck does nine tales, or charizard have solar beam... da fuck.

?????????????? ok how do they draw their power from sun photo-synthesis?

Well, charizard is a dragon, dragons breath fire, the sun is made out of fire, the sun is what is used in photo-synthesis, so therefore charizard can use solar beam.

But for god's sake it's a game dude, things doesn't have to be realistic. If pokemon is realistic, I don't think it would be fun. The 'lack of logic' there is what makes it fun imo. :T
 
Level 14
Joined
Mar 27, 2008
Messages
1,003
Well, charizard is a dragon, dragons breath fire, the sun is made out of fire, the sun is what is used in photo-synthesis, so therefore charizard can use solar beam.

But for god's sake it's a game dude, things doesn't have to be realistic. If pokemon is realistic, I don't think it would be fun. The 'lack of logic' there is what makes it fun imo. :T

Pokemon are based on real life animals, objects and things and given elemental characteristics. If you look at almost every Pokemon, their traits make perfect sense.
 

Dr Super Good

Spell Reviewer
Level 64
Joined
Jan 18, 2005
Messages
27,258
Personally, Pokémon would probably fair a lot better if they moved it into real time action instead of turn based. Weaker moves could be made more spam-able and thus less useless. Stronger moves would have to be manually evaded instead of having a pseudo-random dice throw deciding.

Mewtwo is one of the strongest Pokemon in ubers, and tops the charts with only those four moves.
Imagine if he was able to use more moves, let's be modest and say... 6.
Most of those moves you mentioned were added LONG AFTER Mewtwo was. He has been around since generation 1. Not the modern generations that include the re-usable TMs that you would have to use to get all those moves. All that was built around the 4 skill slot system.

It is moves like tail-whip and harden that are really stupid. They only raise your attributes for that battle at the cost of missing dealing a turn of damage. Against NPCs you lose far less health going full offensive and KOing them before they do you. If they suicide down your attack, you just change to a fresh Pokémon or discard that Pokémon as lost (if they are preventing switching). Worse is they eat up a slot which could be more damaging skills of different elements for better type advantage or more damage PPs for more battles between reheals.

Only with very closely matched offense vs defence are they effective, since then it does make a considerable difference to damage and it is unlikely that the enemy will KO you any time soon.

If it was real-time, such moves could be thrown out in various down times to provide a combat boost. With out the 4 skill limit you would be able to have such moves at your disposal and the useful elements you want.
 
Pokemon are based on real life animals, objects and things and given elemental characteristics. If you look at almost every Pokemon, their traits make perfect sense.

even if you base it on reality, it doesn't equate to making everything realistic... and even the elements are not really realistic... like grass is not always strong against water in reality... Storms can destroy grass in real life as easy as water puts out fire...

Plus solarbeam is just a sun-powered beam... The pokemons can simply easily have some kinda provision in their mouths that allow them to charge the solar power...
 
^It doesn't actually. (yeh, solar-beam is drawn from photo-synthesis I guess).
Competitive isn't always about knowing that water is super effective against fire. Things get a little more complicated then that. There is logic behind Game Freaks decisions (the company who made the gameplay) as well, but you've just got to find/learn it.



If a pokemon can setup a substitute, in a singles match you will be able to pull off a guaranteed fighting type powershot, unless the opposing pokemon can break your substitute down with a move like bullet seed that will take damage after it's down. Could be used if you can predict that they are not going to use an attacking move on you as well(obviously).


Your right, it is pretty damned useless when comparing to protect.

The only actual use that I have seen from it is when a pokemon tries to use a recoil move on you that you know that pokemon will kill itself with.
Endure isn't useless anymore!!!!! +rep
Can you find a use for the sand move that makes electric do half the damage, while the move is given to most ground type which are immune to elecetric and that immunity cannot be removed? :ogre_haosis:
-----
About solar beam: If you waste one of your moves to cast sunny day, your fire pokemon will have grass type attack for 5 turns -> the grass type counters each of the fire type's weaknesses: 1) ground 2) water 3) rock
So in other words, there is no mistaking it, the move was created to cover Fire's type weaknesses completely in the cost of casting sunny day which also improve fire type damage by 50% in additional to their stab. Overpower? yes. Free? no, you must wait one turn for it to work and recast sunny day after each 5 turns.
-----
Quote:

"Well, charizard is a dragon, dragons breath fire, the sun is made out of fire, the sun is what is used in photo-synthesis, so therefore charizard can use solar beam.

But for god's sake it's a game dude, things doesn't have to be realistic. If pokemon is realistic, I don't think it would be fun. The 'lack of logic' there is what makes it fun imo. :T "

Respond:

Charizard can breath fire toward the sky to force the day to be a sunny day even when its rainning, therefor you can tell that Charizard controlls the strength of the sun which bring you to conclude that Charizard created the sun to begin with. (~AWESOME!!!~)
F*ck Logik ^_^
----
Quote:

"It is moves like tail-whip and harden that are really stupid. They only raise your attributes for that battle at the cost of missing dealing a turn of damage. Against NPCs you lose far less health going full offensive and KOing them before they do you. If they suicide down your attack, you just change to a fresh Pokémon or discard that Pokémon as lost (if they are preventing switching). Worse is they eat up a slot which could be more damaging skills of different elements for better type advantage or more damage PPs for more battles between reheals."

Respond(s):

1) A pokemon using 6 turns to lower your Kadabra's Special Attack and then using Rest / Synthasis / Leach seed / Roost. It will force you to switch Kadarba or even foced to lose him with the aid of blocking move such as Block / Evil Eye, so to conclude it, if a pokemon is able to survive you 6 turns, he wins.
* or 3 turns with moves that lower 2 stats but requires you to be of the opposite gender.

2) Harden your graveler 6 times and go rest, own any physical attacker.
 
Last edited:
I just found the most retarded move EVER: WAKE UP SLAP!
10 pp, dealing 60 damage of type FIGHT (under pp and damage move compared to others) BUT LOOK THIS: deal 120 damage if it was used on sleeping enemy. WHY THE HELL WOULD ANYONE WANT TO WAKE UP HIS SLEEPING ENEMY WHEN HE CAN USE MORE LOGICAL FIGHTING TYPE MOVES THAN THIS? I mean, the one and only use would be if the enemy used rest so your polywrath goes defense curl -> wake up slap dealing 120 damage in one turn since its enemy is going to wake up on the next turn anyways, but what other uses does it have? if my fucking hipnosis fucking hit then I'm not going to waste it to deliver 120 FIGHT damage -_-
 
You use it when the enemy is close to waking up I guess...

The only way to predict with complete accuracy as to when they wake up is if they use the move rest to put themselves to sleep, this being that they go to sleep for 2 turns.

I just found the most retarded move EVER: WAKE UP SLAP!
10 pp, dealing 60 damage of type FIGHT (under pp and damage move compared to others) BUT LOOK THIS: deal 120 damage if it was used on sleeping enemy. WHY THE HELL WOULD ANYONE WANT TO WAKE UP HIS SLEEPING ENEMY WHEN HE CAN USE MORE LOGICAL FIGHTING TYPE MOVES THAN THIS? I mean, the one and only use would be if the enemy used rest so your polywrath goes defense curl -> wake up slap dealing 120 damage in one turn since its enemy is going to wake up on the next turn anyways, but what other uses does it have? if my fucking hipnosis fucking hit then I'm not going to waste it to deliver 120 FIGHT damage -_-

Have you ever heard of the Sleep Clause?
It basically means that you are not allowed to put two or more of your opponents Pokemon to sleep if you are not forced to.
This is for competitive play only though.

So a strategy could be formed in a doubles battle that you use wake up slap on one Pokemon then right away use a sleeping more on the other one(recommended for Pokemon with spore for perfect accuracy though).

So for instance if on another turn a Pokemon was put to sleep and that Pokemon was the fastest on the field, that Pokemon would be asleep and wouldn't be able to move that turn.
If you where to have a Pokemon with wake up slap that is the fastest one on the field that Pokemon will then be woken up.
Then if your other Pokemon where to use spore with their opponent being the slowest, well then you get a free wake up slap hit.
This leading to having another Pokemon being put fresh to sleep.
This would work only if the sleeping Pokemon would stay in though.


Basically wake up slaps advantage is that it would have
the equivalent power of close combat, although without
the disadvantage of the users defenses being lowered
(only on sleeping Pokemon remember though).
If used well could be a great surprise move.

Can also be used to just be a KO move on sleeping Pokemon
without disadvantages of other fighting moves if predicted well.
 

Dr Super Good

Spell Reviewer
Level 64
Joined
Jan 18, 2005
Messages
27,258
Have you ever heard of the Sleep Clause?
It basically means that you are not allowed to put two or more of your opponents Pokemon to sleep if you are not forced to.
This is for competitive play only though.
Yeh just like the no Battle Cruisers clause in competitive SC2 play... Oh wait there is no such clause since unlike Pokémon the game was designed so that it is competitive out the box without having to make up nonsense.
 
Yeh just like the no Battle Cruisers clause in competitive SC2 play... Oh wait there is no such clause since unlike Pokémon the game was designed so that it is competitive out the box without having to make up nonsense.

Lol, well ok.



If you have any more questions one moves that seem "illogical" to you I would be happy to try and answer them.
 
Can also be used to just be a KO move on sleeping Pokemon
without disadvantages of other fighting moves if predicted well.
So your saying that focus punch can't finish off a sleeping 1% = so you would bother getting this attack?
--Basically wake up slaps advantage is that it would have the equivalent power of close combat--
Or focus punch without the drawbacks (single battles)
Or againts pokemon with Early Bird which wakes up on a single turn. (double battle)
Or againts pokemon who knows sleep talk?

Anyway, you made this attack none-useless.

Random Fact:
In your strategy to sleep 1 of 2 pokemons and then wake the other up to get a lot of free turns. But then your wake up slap missed (enemy evasion in sandstorm?) you would be removed from play.
"SMALL risk" ? XD
 

Dr Super Good

Spell Reviewer
Level 64
Joined
Jan 18, 2005
Messages
27,258
In your strategy to sleep 1 of 2 pokemons and then wake the other up to get a lot of free turns. But then your wake up slap missed (enemy evasion in sandstorm?) you would be removed from play.
No I think some random pokenerds would disqualify him based on arbitrary rules they made up. One could argue that these rules are to try and make it fair as otherwise you could do silly things like permanently sleep your opponents but honestly it is just sticking a bandage on balance using super glue.
 
No I think some random pokenerds would disqualify him based on arbitrary rules they made up. One could argue that these rules are to try and make it fair as otherwise you could do silly things like permanently sleep your opponents but honestly it is just sticking a bandage on balance using super glue.

No.
Tbh I think anyone watching would be amazed for them to pull it off.
This tactic wouldn't last two turns in a row anyway. lol
It wouldn't be worth hitching into the rules.
These rules are official anyway and no others can be made until after a tourney.

So your saying that focus punch can't finish off a sleeping
1% = so you would bother getting this attack?

Or focus punch without the drawbacks (single battles)

Focus punches attack has negative priority and will always go last, unless the opponent uses one of those fewer moves that have even less priority.

Unless the opponent used Rest or you put the Pokemon to sleep with you moving last on the the last turn you wouldn't have a guarantee hit unless you know they can't use an attacking move for whatever reason.

Although the opponent can use added priority attacks to surprise you if vsing a slower pokemon if you try and use Wake up slap.

Or againts pokemon with Early Bird which wakes up on a single turn. (double battle)

You may want to note that the only notable Pokemon with early bird are Houndoom and Kangaskan.
With Houndoom, I don't ever really see him in the competitive field(although can be used competitively).
Kangaskan would normally have the the ability scrappy, as it is pretty much gives it one if it's most competitive uses.
(note that mega Kangaskan is banned to Ubers tier)

Or againts pokemon who knows sleep talk?

Tbh I haven't seen many people pull off sleep talk well anyway.

Anyway, you made this attack none-useless.

You may want to note that this is just a gimmick strategy and theorizing I've come up with.
It wouldn't be likely for one to be able to pull off wake up slap with it having enough pros to become competitive enough.
Remember that each Pokemon are still limited to use only have 4 move slots.

Random Fact:
In your strategy to sleep 1 of 2 pokemons and then wake the other up to get a lot of free turns. But then your wake up slap missed (enemy evasion in sandstorm?) you would be removed from play.
"SMALL risk" ? XD

Sandstorm doesn't increase evasion.

As far as I can remember Snow cloak is the only legally to reduce any chance in a move hitting.
This being that you would have to lead a hail team.
Considering how broken moves like sand attack and double team are.
The only note worthy Pokemon would be Glaceon, Beartic and Mamoswine.

Using a hail team would work best by far only under VGC rules(4v4).
 
Last edited:
So Nintendo/Developers decides them? Or do some random forum people? If Nintendo does then why the hell is it not hard coded into their damn game?

The rules aren't led by Nintendo, so they aren't going to be encoded into the game.
Instead these rules have been debated over with forum admins. The ones from Smogon University I believe.
(I don't visit their forums though)

It's just how the competitive field has been laid out as the rules do have enough logic and if broken someone will be bound to mention it.
(The Pokemon community is huge anyway.)

For rules to change they have to be debated before becoming official.

Why would a whole community go by cruddy rules anyway?
 

Dr Super Good

Spell Reviewer
Level 64
Joined
Jan 18, 2005
Messages
27,258
They also only apply if you play in their stupid leagues. Kind of like FIFA for football which decides all kinds of nonsense such as penalties for what fans do. Since Nintendo does not create them they are not official and so are only optional. Nothing stops you hosting your own tournaments with whatever rules you want.

Frankly who wants to play in leagues where kids make up silly rules anyway. They may be voted upon by "important" members of the community but what the hell do they know? I know for a fact that this results in nonsense. Even on this site there are some examples of it although over time they have been fixed (e.g. the no WoW imports/resources policy which was removed).
 
Status
Not open for further replies.
Top