If the base game is too easy for you, then beat the base game. Gen V (Black and White) and beyond have "Challenge Modes" which allow you to replay the game from the start, however the gym trainers, npc trainers, pokemon league and every battle in the game are harder. Pokemon have higher levels, better items and the AI is more responsive and competitive.
WOW, do you have to beat the game for that or is it available from the start?
When I buy Gen V (they dont sell them in my city), I would go for that mode for sure!
Focus Punch can be useful incase against AI's that like to use no damage moves such as bulk up, blizzard, rain, sprout, sunny day
oh and it's also useful if you could get your foe's asleep or paralysed
Thanks.
now on topic what is useless ?
Splash - no point of even having this one..
Tail Whip - Seriously does anyone even use this ?
Steel Wings - ok... it looks cool, does decent damage but has lesser accuracy and Wing Attack beats this any day really, the only use it might have is against rock/ground types only if your birdie withstood their attack.
Helping Hand - Now this is what you hardly will ever get to use in the game, I never used it successfully but I doubt it would do much good
Splash, no I cannot say its not useless.
Tail whip - its good in double battles, I would use it.
Explain:
Intimidate of my first pokemon + Intimidate of my second pokemon + Both use Tail Whip = All enemies are at -2 attack and -2 defense on the second turn ( I take damage once but from lowered attack enemies).
Steel Wing - inflicts 70 damage and has a 10% chance of raising the user's Defense (10% miss chance) / 25 pp. its not a STAB
Wing Attack -inflicts 60 damage and has no secondary effect (0% miss chance) / 35 pp. its a STAB (50%+ damage)
Well, its a defensive attack with balanced base attack / miss chance but not a stab so its allways weaker, but being a Steel Type it allows you to add extra element for your Bird, dealing damage to ice and rock while both are types that counters you. (and fairy ^_^)
Helping Hand - In double battles it makes your ally's next move to be able to hit with 50% bonus damage, so lets take this to the extream, say your pokemon is facing an enemy which is having resistance to all of its move and your second pokemon is your only hope, so you give your CHARIZARD +50% damage againts that STEEL Type and watch the explosions. allows you to use normal types in 2v2 battles and create intresting combonitions, this is a highly creative move:
Counter strike back with double the damage +50%, with stab for FIGHT.
Charge / Rain Dance -and then- Thunder / Helping Hand (this requires 2 turns) = 100% to strike even a pokemon that used PROTECT dealing the highest damage of electric type with stab with +100% (from charge) and then +50% (from hh).
NOW, imagine a CRIT.
Endure is really useful for setting up for something or letting an enemy attack go off, like hyper beam. They're situational, but can be useful. Can also be used to set up another pokemon by healing it or something.
All Pokémon that can learn TMs can learn Endure.
What good will undure give to my level 50 Raichu? other than waste 1 PP of enemy's Earthquake? its only usefull when combined with the ability PRESSURE, making a very annoying PP killer.
Protect -> endure -> protect * PRESSURE.
6 pp deduction, usefull againts hidro pump?
VERY UNUSEFULL.
Disagree hard. Sure it would be more fun for the game, but it would completely mess up the competitive community. Having four move slots forces people to be competitively wise and actually adds strategy and difficulty to the game. Even if they increased it to five moves, that would still rig the game.
Allow me to explain.
This is a normal set I use when I use Mewtwo in the Uber tier.
Mewtwo:
Item: Life Orb
EVs: 4 HP, 252 SP Atk, 252 Spe
Nature: Timid ( + Spe, - Atk )
Moveset:
Psystrike
Recover
Ice Beam
Aura Sphere.
Mewtwo is one of the strongest Pokemon in ubers, and tops the charts with only those four moves.
Imagine if he was able to use more moves, let's be modest and say... 6.
Psystrike
Thunderbolt
Ice Beam
Aura Sphere
Recover
Flamethrower
You will be able to hit pretty much every Pokemon super effectively, along with being able to heal 50% of your HP.
It would break the game and ruin the competitive scene and require a complete restructuring of the tier system, half of the Pokemon would fly straight up to Ubers.
Random fact: Dragon Type Attack + Fire Type Attack are irrisiatable.
Quote:
Offense
Most Dragon-type Pokémon have high Attack and Special Attack and are further blessed with wide movepools to complement this. Even though Dragon-type moves are only super effective against Dragon-type Pokémon, the only type that resists Dragon is Steel, giving them good use of their STAB. Furthermore, the combination of Dragon and Fire has almost unresisted coverage.
http://bulbapedia.bulbagarden.net/wiki/Dragon_(type)
* Fire / Fight / Ground beat the only type that resists dragon, the Steel so fire was only an example.
So making 4 slots with Dragon + Fire is allready making you unresistable, no point in reducing the number of moves, I heared in youtube explain about the programer (don't remember the link adress) that he was all about going into Gen 3 with more moves slots, but didn't, without ever telling the reason, my impression was that it was too hard to program that.