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Pokémans thread

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dragonite was always dragon + flying. But there was only one dragon type move back in gen 1 (dragon rage), and that did fixed damage. So it wasn't very good. :D

I'd say go with salamence - he's definitely a wallbreaker; dragonite is kinda a weaker version of it. Though dragonite does have a few other handy moves like extremespeed.
 
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I know it was originally Psychic (they didn't have double types in the first game I don't think - and there was only one dragon move, thus not a full type).

That's silly. You're silly :p

They had double types in the first game, look at all the Normal/Flying types such as Pidgeot and Fearow, for example. Gyrados was always Water/Flying. Dragonite was always Dragon/Flying. Never was the Dratini evolutionary chain Psychic. Never was Gyrados Dragon type. Sure, the Dragon type didn't have many moves in the first generation, it doesn't mean it wasn't a 'full' type. The main reason for using the Dragon type in the first gen was for the buttload of resistances.
 
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seconded

That's silly. You're silly :p

They had double types in the first game, look at all the Normal/Flying types such as Pidgeot and Fearow, for example. Gyrados was always Water/Flying. Dragonite was always Dragon/Flying. Never was the Dratini evolutionary chain Psychic. Never was Gyrados Dragon type. Sure, the Dragon type didn't have many moves in the first generation, it doesn't mean it wasn't a 'full' type. The main reason for using the Dragon type in the first gen was for the buttload of resistances.

I've played red, blue, AND yellow, (and if that doesn't cut it) aswell as silver (and all the newer ones with bad music) and dratini evolution was ALWAYS

Dragon -> Dragon -> Dragon/Flying

and gyarados was only ever Water/Flying

fail, just fail
 
I've played red, blue, AND yellow, (and if that doesn't cut it) aswell as silver (and all the newer ones with bad music) and dratini evolution was ALWAYS

Dragon -> Dragon -> Dragon/Flying

and gyarados was only ever Water/Flying

fail, just fail

I know, that's what I was saying lol
Don't know how anyone could think Dragonite was Psychic, but here we are :p
 
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Lol

The only dragon/psychics are latios/as, and the only psychic/flyings are natu, xatu, and lugia. (I think)

No dragonite at all :B


dragonite was always dragon + psychic. But there was only one dragon type move back in gen 1 (dragon rage), and that did fixed damage. So it wasn't very good. :D

I'd say go with salamence - he's definitely a wallbreaker; dragonite is kinda a weaker version of it. Though dragonite does have a few other handy moves like extremespeed.

well aren't you a fence jumper Pyrite? trying to save face? i can see right through you (OMG - You're made of glass!!!)
 
Dragonite is nasty imo, but it's more of a staller than Salamence.
The main thing to remember when comparing the two is that they are both Pseudo-legendaries. On top of that, they are both the exact same typing.
Both of them being pseudo-legendaries means that their base stats add up to be the same (600) and that they iconically have one 4x Weakness.
So, which is better? They're both good choices, but it depends on what you want. Dragonite with Roost is great, as it is the more defensive option. Make it a mixed attacker (pretty standard set but potentially devastating nonetheless) and it will cause a lot of havoc.
Salamence, on the other hand, is great if you can get at least one Dragon Dance off. My main counter for Salamence is a Choice Scarf Gliscor with Ice Fang. When Salamence gets just one DD off, I cannot outspeed to with Scarfscor. The Outrage ensures at least one kill from Salamence due to nasty Attack stats, Dragon Dance and STAB.

So, which would you prefer? Salamence is more offensive and ensures one kill at the very least while Dragonite can withstand a buttload of attacks better than Salamence ever will. However, having the same weaknesses, Dragonite is probably the lesser option as it does have 20 less Base Speed than Salamence. Which puts Salamence at an instant advantage, even if both implement the Dragon Dance set (more speed = more priority advantages).

I however would go for Dragonite, as it is less cliche. Dragonite is also a good anti-lead with the right set, but I also notice it has Heal Bell which can be great for the party. Nonetheless, Salamence does learn Wish, but I can not see anyone wanting to switch Sala out once it has set up, so that's a bit meh in comparison to the Roost option.
 
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im kinda bored.... so im gonna post my new double battle team!
wadda u think?

Swampert and Charizard as Leads, then
Metagross
Kingdra
Flygon
Spiritomb/Blissey/Shuckle/Tank pokemon

My swampert/Charizard combo takes out almost any type, and my swampert knows ALL area as attacks - stone edge/earthquake/surf/passive move
Charizard - lava plume (for area), Sunny day, Fly (to avoid surf), Solarbeam.

i'm currently EV training my Charmeleon and finding a brave natured mudkip (+Attack -Speed) {yes, i liek Mudkipz [YES! I gots a chance to say that] }

I'm not sure about the other moves but they will be similar to some on smoggon

tell me what you think
 
I think I need to know more about the rest of the team itself before I pass judgement.

But these don't seem to be overly strategic sets, although I do like that you use Fly to avoid Surf. Unfortunately, that's about as strategic as it seems to get.

So tell me, what items would these Pokemon be holding? And what's the functionality of the other pokemon?

Although I've never done a professional Double Battle, I would assume Stealth Rock would be of great assistance (which would be wise to have on Swampert, although the use of Swampert to do so is cliche and easily countered), as it would effect all switch-ins (which is not new information, really... stupid of me to even bother saying that part lol). As for an assist with a Surf user, why not use Quagsire? After all, it will heal him while you attack the enemy, allowing him to bulk up with Curse. Doing this after removing all possible counters (and, due to the effect of double battles, your Surf user could act as a good counter to Quagsire's main threats, too) will end in you having a massively op Water Tank that is VERY difficult to counter.

Another combination I've just dreamt up would be Gyarados with Rhyperior. For the first time EVER you will want Rhyperior to have Lightning Rod. This will allow you to set up a Gyra sweep (as Electric attacks ARE the main threat of Gyrados, the next being Grass Knot). And what if they have a counter to your Rhyperior? Use Gyra to take it out (having the moves Waterfall, Ice Fang and EQ should cover as many pokemon as possible).

As for the Rhyperior itself, you could give it Protect (giving Gyra an extra turn to DD on the most part, but also allowing Gyra to use EQ without causing Rhyperior to faint), Toxic (if you want to use Rhyperior as more of a Utility Pokemon), Substitute (seriously, I find this to be the best move ever) and either EQ (although Gyra will most likely have this, a second EQer couldn't hurt, as it will allow Gyra to use a different move at the same time [as Gyra doesn't need to be shielded from it] and give a bonus STAB effect) or Stone Edge (causing great STAB damage is never overrated, especially not when it's RAPErior).

Alternatively, you could nerf the Toxic and for Focus Punch, giving you a classicly cliche yet effective attacker. You could even go so far as to give Rhyperior Rain Dance (giving a shitload of lol-points to you), as it will cause Gyra's Waterfall to rape even more than it should. Avalanche is another great option (counter those nasty Dragon Haxorz early).

~~~~~~~~~

With all that said, the combination I would most like to try out in a Double Battle would be:

Gyarados: Dragon Dance, Waterfall, Earthquake, Ice Fang/Stone Edge/Substitute
holding - Leftovers
EVs - Max Attack and Max Speed
Nature - Adamant

with...

Rhyperior: Protect, Toxic/Focus Punch (leaning towards Focus Punch), Substitute, Avalanche/Stone Edge (depending on what is put on Gyrados, although Ice Fang is the most likely choice on Gyra, so Stone Edge for Rhyperior would be the better choice)
EVs - Max Attack and Max Health
Nature - The one that improves Defense and reduces Special Attack

Known counters - Mudkipz. That is all.
 
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full team

K, here's my detailed team

Swampert - Brave - Stealth Rock, Earthquake, Surf, Stone Edge - Rindo Berry
Charizard - Modest - Fly, Lava Plume, Sunny Day, Solarbeam - Petaya Berry

I need Charizard to counter any Grass types, the Rindo berry will allow Swampert to survive one attack (if the opponent has 2 grass pokemon) from a grass-type move. then my fast charizard (252 EV speed) will take them both out.

Flygon - This is essentially Charizard Version 2. here's how it goes
Fire Punch, Dig, Dragon Claw, outrage (needs editing) - Lum Berry/life orb

Metagross - A fast revenge killer - adamant - i chose this based on agiligross, but with explosion instead of agility, this way, i can get a revenge kill, but then still survive a few turns.
explosion, meteor mash, earthquake, ice punch - life orb (he'll explode eventually)

Kindra - Special sweeper/rain dance - modest - my team has lots of physical pokemon (charizard and Kingdra are the only specials) so i needed a good special sweeper, plus Kingdra has good type coverage.
Rain Dance, Hydro Pump/Surf, Ice Beam/Blizzard, Dragon Pulse/Draco Meteor - Life Orb/Leftovers, (if using Draco Meteor, then) White Herb

TANK POKEMON!!!!! PLEASE HELP! - I wanted a good, survivable pokemon, no legendaries (as you can see) I currently have the Winners Path Selfdestruct munchlax, so i could evolve it, but maybe some other pokemon e.g. blissey, shuckle, spiritomb. any ideas for a good, solid support. maybe even a baton passer to swampert (therefore putting this pokemon as lead)

So, wadda u think of this 1?
 
Spiritomb would be a good combination with 'gross's Explode. 'Twould be cool to use.
Blissey's a good cleric, but will be raped by any Physical attack (and as you seem to be relying a lot on attacks that cause damage to multiple opponents such as EQ and Explosion, that wouldn't be a terrific idea)

If you want to look for a baton passer, I reccomend Celebi. Swords Dance/Agility Pass, use of Leech Seed, not a bad choice. Especially if you wipe out its counters early on.

Criticism for the two leads - I would prefer Waterfall over Surf on that Swampert. Purely because of another Physical attack. But from what I understand Swampert is generally used as a mixed pokemon, so it's prlly not the worse choice. But as for playing it with a Charizard, you may want Waterfall after all. That way you could replace Fly on Charizard with a more useful move (Rock Slide would be a good choice to catch Flying types off guard [removing counters for Celebi], although another special attack would be preferable).

Metagross with Choice Scarf is pwnage. Life Orb is okay, and as you plan on using him as a Revenge killer, it's prlly the better choice (especially for a double battle), but I thought I'd just put the Scarf suggestion out there (Meteor Mash the bitches!).

Flygon with Dig is obviously a way to use Surf and Explosion without harming your other pokemon. If you keep Surf and don't use Spiritomb, this is a good option. Otherwise, I'd nerf Dig for EQ :p

Hmmm... and now I realise that Kingdra would have Surf (go Surf over Hydro, it hits much more often which is nice :]), so Dig remains a viable option for Flygon (and possibly Fly for Charizard). Ice Beam and Dragon Pulse are the other ones I'd choose (Draco Meteor = Special Attack Down = Bad for Special Sweeper). That is unless, of course, you use White Herb. But why settle for White Herb? The only reason you want it is to stop Draco Meteor from reducing your stats. But if you go with Life Orb, you will get enough of a bonus to cover that difference, on top of which your other attacks will benefit as well :3

Spiritomb would be cool, or Blissey. I use a Shuckle in the OU, that could be a good option, but I don't think I'd reccomend that for your team. And while Blissey would handle the Surfs very well, the Earthquakes and Explosions are nasty for it. Spiritomb, on the other hand, is great for the Explosions (not effecting it ftw =D), but it won't be as good with Surf as Blissey is. However, you won't have to maneuvre off the field using Dig or Fly when you plan on using Explosion, so that's a positive :3

So I'd prlly go with Spiritomb. Or Dusknoir. Dusknoir's more defensive (but less type coverage).
 
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halolz-dot-com-pokemondpp-psyduck-wantsyourbadromance-ladygaga.jpg
 
If you want to look for a baton passer, I reccomend Celebi. Swords Dance/Agility Pass, use of Leech Seed, not a bad choice. Especially if you wipe out its counters early on.

Not many people have access to event pokemon if they plan to use them in the games. :B


Oh, and skill swap's always a fun thing to use in double battles - skill swap volt absorb on to gyarados, levitate on to heatran, etc :D
 
Pyritie, zomg, that is a FUCKING AWESOME IDEA!!! XD
Levitate on heatran would be sooo op, volt absorb on gyarados would just be... godly :O

You could also swap Wonder Guard onto Blissey or Shuckle (just to make them even better at stalling things :p)... providing Shedinja learns Skill Swap, of course...

And I forgot Celebi is an event pokemon/legendary. So scratch that :p
Scizor's a damn good Bper, tho ;)

Hmmm... that'd be interesting... swap Flash Fire onto a Choice Banded Scizor... then again, that would remove Technician, eliminating its initial threat... :(
 
providing Shedinja learns Skill Swap, of course...
That's the beauty of double battles. Skill swap the desired ability on to your swapper, switch in the recipient of the ability (replace the ability "donator"), skill swap the ability from the swapper on to the recipient.

You could also swap Wonder Guard onto Blissey or Shuckle (just to make them even better at stalling things :p)... providing Shedinja learns Skill Swap, of course...

"Wonder Guard cannot be Skill Swapped or Role Played, but it can be Traced. Also, Wonder Guard can be copied by an opposing Pokémon transforming into the Wonder Guard Pokémon."

So you can't skill swap wonder guard on to spiritomb.


A bunch of good examples: (skip to 0:30)
 
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MWAHAHAHA SKILL SWAP. I remember the bitchinest combo to use with Skill Swap. Get a Slowking/any pokemon with Skill Swap and a Slaking. Yes, Slaking. He has an EXTREMELY High attack that's dwarfed by his ability, Truant. Imagine what havoc a Slaking could cause! >:3 Swap skills with an opponent that has a good skill, if they have no good skills, just give Slaking your skill, then procede to sweep like hell. Check Smogon for a moveset/ev setup. Also, on the note about your Tank Pokemon, you should go with the Munchlax if it has a good nature.
 
That's the beauty of double battles. Skill swap the desired ability on to your swapper, switch in the recipient of the ability (replace the ability "donator"), skill swap the ability from the swapper on to the recipient.

Well triple battles seems a bit unnecessary, but you say them in the trailer - imagine what new possibilities/strategies (or lack of strategies) that having 3 on the field at once can yield.
 
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Or maybe this:
Imagine you have a Serene Grace Togekiss with Skill Swap, in a Double Battle. Your other 'mon is a Ho-oh that knows Sacred Fire, which has 50% chance of Burn. Skill Swap both, and you got a Ho-oh than can burn the hell out of your foe's ass while at the same time having a Togekiss that doubles the PP usage of your foe's mon.

How is that not awesome?

And yeah, I know that Ho-oh is Uber. But you can simply change it with Smeargle.
 
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Flygon with Dig is obviously a way to use Surf and Explosion without harming your other pokemon. If you keep Surf and don't use Spiritomb, this is a good option. Otherwise, I'd nerf Dig for EQ :).

actually, about the dig thing, i found the most fail dig

my flygon used dig, then my whiscash (which i use in the battle tower) used EQ, i got the message "flygon makes ground moves miss using levitate" lol

Smeargle wouldn't be... as good
Doesn't matter that Ho-oh is uber, so do it in Ubers :p
Using Regigas would totally screw up their team, tho. Just pack a Roar user to ensure they keep getting the Slow Start lol

sorry for not telling u, but i don't want ubers in this team (mainly no legendaries, but i know there are some legendaries that aren't ubers, and some non-legendaries that are)

You could also swap Wonder Guard onto Blissey or Shuckle (just to make them even better at stalling things :p)... providing Shedinja learns Skill Swap, of course...(

i tried that, neither shedninja OR the sableye learn skill swap, so i tried using my median chansey (this is in emerald version, so it may have changed)

turns out you cant skill swap a sableye Or shedninja, which sucks! (it would have been cool for a wonder guard sableye)

-----------------------------------------------------------------

where is everybody? i am SOOOO bored right now, i need some random poke-talk

I FOUND A SHINY RATICAT IN THE SAFARI ZONE

FAIL NOTE - my friend found a shiny Ho-Oh in their SS, but ended up killing it (it struggled, because the random friend wouldn't use their Master Ball)
 
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i tried that, neither shedninja OR the sableye learn skill swap, so i tried using my median chansey (this is in emerald version, so it may have changed)

turns out you cant skill swap a sableye Or shedninja, which sucks! (it would have been cool for a wonder guard sableye)
Yeah, you can't use it on wonder guard exactly for that reason :p it'd be too overpowered

where is everybody? i am SOOOO bored right now, i need some random poke-talk

You could always come into our chatroom, though we tend to talk about a lot more stuff.


Anyone here have PBR?
 
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Oh yeah. Got this from TVTropes:
If you Skill-Swapped Regigigas while it's Slow Start is still in effect, his stats will be locked in Slow Start state for the entire fucking battle.
 
Oh yeah. Got this from TVTropes:
If you Skill-Swapped Regigigas while it's Slow Start is still in effect, his stats will be locked in Slow Start state for the entire fucking battle.

Other sites (bulbapedia, smogon, etc) say that once it's swapped off, the effects of slow start will be removed from regigigas immediately. Though there was a bug or something in the japanese version where this didn't happen - that's probably what TVTropes is talking about (why are you looking there for pokemon information anyway?)
 
Yeah, the only real thing about it is that it was pretty nice to be able to see your party on the bottom screen along with their current health, but if it has to be removed for a much cleaner easier to use menu then I guess it's a worthy sacrifice - most of the aps for the poketch' (weird name, proof that you can't just stick the word "poke" to everything and still come out with a meaningful (slightly) word) turned out to be useless except for a few - the counter app and coin flip we're just a waste of time imo, though the one to see your party, where berries are and the daycare app were actually pretty useful.
 
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Glad you found a use for it, still plenty of the aps didn't serve much purpose in it.

The pedometer was pretty useful for eggs though

you have to keep in mind, a lot of the apps were designed for out of game use (to make the ds more utility, since it doesn't come with a lot of standard apps). you see it in the newer yugioh games they're making too.
 
you have to keep in mind, a lot of the apps were designed for out of game use (to make the ds more utility, since it doesn't come with a lot of standard apps). you see it in the newer yugioh games they're making too.

Well still, your playing a DS to play the game - you've most likely got a better calculator nearby if something math related comes up. For them to be useful you'd have to be playing the game all the time while doing other things too, otherwise no one's going to be "hmmm we need to toss a coin, let me get my DS."

The only real way I could see something like that actually being useful would be if you could use them at any point in any game without interrupting the game itself, like bringing up the calculator on a computer. It's a gaming system, not a personal utility and entertainment center.
 
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i have to agre with wolf, the DS is for playing DS games, but yes, they do have their (vague) uses, but obviously they saw their mistake when making Soul Silver, and didn't include it (you can tell because they still included ball capsule seals)
 
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