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Pls do this spell for me

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Level 7
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ok I want to create ' Stone Curse'. Maybe I should use Entangling Roots as basis. But I can't work with triggers for spells and can you do this:

I want to make a unit/hero stop moving as if it is in roots or frozen (as with frost breath). What i need is to make the unit colourless (as if in stone). So you cast it on a hero and he stops moving for some seconds and becomes greyish and black(stoned). It also needs 3 levels so different duration for the different levels(), damage made: 0/2/5 (level 1/2/3) i can do these data myself. Just do the rest- make each unit under this spell colourless or grey as if in stone and post the map for me in your section for spells. Of course everybody can use it if you make it for me. But have THIS IN MIND: even if you do it and create the triggers and animations, if i copy the triggers and the spell to my own map the animation may not work. (errors in the trigger when copying etc) SO make it useable for other maps. I will appreciate if you create it!
 
Level 11
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Well... Making it look like real stone is pretty difficult since this is modelling part. You can however try to change its vertex coloring to 20% 20% 20%. This might work a little. Making it look like stone stone is impossible. You need for each model a stone form and so... Huge work.

~Daelin
 
Level 9
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Daelin said:
I really don't get what you mean Harper... Using Entagling Roots is a good solution (drkmg mentioned it) but why use it as an item version? It's pointless...

~Daelin

Its like the innate ability of the druidess in the battle realms

The Item entangling roots is just a name of an ability. You customized the standard item orb of lightning & entangling roots, making these as unit abilities. Replace the purge ability in the Item orb of lightning w/ the customized entangling roots. So any range unit that has this ability, when they attack an enemy they can entangle it.
 
Level 7
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I'll try plan B. I will use a model. There is a problem again.
I want to add the garg (stone form) as animation of my spell (i will use entangling roots as basis). BUT with roots I can't transform the whole unit into another. If i did, I would have a flying garg instead of not moving gargoyle (using the stone form...). How can I transform it and how to use a standing gargoyle without selecting (triggering unit) so that I can use it on other maps?
 
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Due to Im abashed so I just want to make clarifications, that what you want to achieve is that, your hero will use an entangling roots & the entangled enemy will become stone since there is no possiblity therefore u will use the gargoyle storm form model to the entangled enemy.
 
Level 7
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Ok it shouldn't even be roots of it doesnt work.

HELP ME WITH THIS:

what spell to use so that you prevent a unit/hero from moving(Entangling roots or something else ?) and you transform him into stone form gargoyle BUT standing garg because if you use the ready unit- undead specials it is flying not standing. Maybe you can work the who spell for me As i repeat - i want something without the use of specific unit in the map (triggering unit) because i will not be able to use it in other maps.
 
Level 9
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I understand that you dont want those specific units or units that are already placed in the map coz even myself, i hate to make spells that involves specific unit in the triggers. I want trigger spells in w/c units will use it must be trained/summon first not already placed.

Entangling roots will disable enemy even prevent it to cast certain spells but you will have to cast it manually unlike the Item Entangling roots. For the spells that turns an enemy into stone temporarily & disable it, well its impossible because you will need to make a stone model for every units that can be affected by this spell & this means hardwork if not impossible. But if one of your objective is to prevent unit from moving then why not give your unit a modified frost wyrm's freezing breath. Just change the target allowed & other things. Though the icy effect is not making units like stone but it surely prevents them from moving.
 
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It starts to piss me off. I just want to create a hero with some spells and I already have such hero, i have an ultimate and other and this is the only spell that doesnt make him ready.

OK you are right about roots. I tried with Hex. I can transform it to any unit I want. I even added BUFFS like roots or frost breath. I thought with hex ablility and frozen as buff (without animaion) the target will be transormed and won't move. The RESULT: transform OK, but no buffs as if i didnt add them instead of the Hex buff. If i attack a unit under this custom spell it runs away so it doesnt work with frozen.

Maybe there is a trigger with event/conditions in which

if (hero) casts spell (stone curse) a unit pauses/stops moving else.. bla bla bla. Is there something like that and can you tell me?
 
Level 9
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First it was my mistake to refer/say that the icy effect in the freezing breath is responsible in disabling the enemy coz its just an effect.

Now you have succeeded to transform a unit into any form or possible into a gargyle stone form but the problem now is that the targeted unit is not disabled. For this you will need a trigger so here is my idea:

Do the ff:

Customized a unit (like flying unit) give it a missile splsh attack, fast attack cooldown, invulnerability, remove shadow, maximum speed, & customized freezing breath. Named it as CU, your choice. The point is that this unit will occur unnoticed & will be able to use the customized FB when the actions are executed.

E: a unit begins casting an ability

C: unit type of casting unit=your hero & ability being cast=hex (your customized hex)

A:
create 1 CU for player xx to the position of targeted unit unit

hide last created unit

order unit to attack once targeted unit

wait xx sec

remove/kill last created unit
------
Final Opinion: Since hex is a targeting spell so this might work because it might recognize the "targeted unit". Also make the time in wait xx sec very short because the last created unit in w/c your the owner might attack other units & freeze them. However all of these are just ideas.
 
Level 2
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re

I can help you with the part about the unit running away.. just create a trigger like this..
E:unit begins casting a spell
C:ability being cast is equal to (name of your skill here)
A: Pause (event respose, target of ability being cast)
A: wait (however long u want your immobilize to last)
A: Unpause (event response, target of ability being cast)

Theres your trigger for that spell, hope i helped out
 
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thrakath said:
I can help you with the part about the unit running away.. just create a trigger like this..
E:unit begins casting a spell
C:ability being cast is equal to (name of your skill here)
A: Pause (event respose, target of ability being cast)
A: wait (however long u want your immobilize to last)
A: Unpause (event response, target of ability being cast)

Theres your trigger for that spell, hope i helped out

Ahh another problem using the triggers was that the spell was endless and the unit couldn;t have its original model (and was not moving all the time) . Anyway, I am tired of spending so much time on a single spell. It gave me another idea- it will be more realistic this spell to be permanent until the unit dies. So I'll leave it like that, with these triggers, just longer cooldown and mana cost to make it more balanced. Thanks all.
 
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Just create custom units w/ speed=0 & replace those units in the customized spell/polymorph data w/ these units. Create triggers particularly in w/c u can apply special effects. Perhaps this will help.
 
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