I have this:
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Untitled Trigger 001
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Events
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Unit - Dire Tower 0000 <gen> Takes damage
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Conditions
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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((Percentage life of (Triggering unit)) Less than 100.00) and ((Percentage life of (Triggering unit)) Greater than 50.00)
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Then - Actions
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Animation - Play (Triggering unit)'s morph animation
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Animation - Add the alternate animation tag to (Triggering unit)
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Trigger - Turn off (This trigger)
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Else - Actions
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Untitled Trigger 004
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Events
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Time - Elapsed game time is 1.00 seconds
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Conditions
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Actions
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Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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((Picked unit) is A structure) Equal to True
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Then - Actions
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Unit Group - Add (Picked unit) to Buildings1Group
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Else - Actions
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Untitled Trigger 003
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Events
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Time - Every 0.25 seconds of game time
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Conditions
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Actions
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Unit Group - Pick every unit in Buildings1Group and do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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((Percentage life of (Picked unit)) Less than 100.00) and ((Percentage life of (Picked unit)) Greater than 50.00)
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Then - Actions
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Animation - Play (Picked unit)'s morph animation
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Animation - Add the alternate animation tag to (Picked unit)
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Unit Group - Remove (Picked unit) from Buildings1Group
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Unit Group - Add (Picked unit) to Buildings2Group
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Else - Actions
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Unit Group - Pick every unit in Buildings2Group and do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Percentage life of (Picked unit)) Less than or equal to 50.00
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Then - Actions
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Animation - Play (Picked unit)'s morph alternate animation
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Animation - Remove the alternate animation tag to (Picked unit)
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Animation - Add the flesh animation tag to (Picked unit)
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Unit Group - Remove (Picked unit) from Buildings2Group
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Else - Actions
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Last edited: