- Joined
- Mar 20, 2014
- Messages
- 67
Hey there,
I have this problem, in the beginning of my map I loop through the players there, and give them units if they're there. I tried both using the
native, as well as the
functions.
Why is it that it still creates things for the players that are non existent? Is it something to do with the forces? What could it be? It's very aggravating. If you want the whole Map Init trigger I'll post it but it's a lot of things you wouldn't understand, (My own variables).
Is there something I'm missing?
Thanks!
- Zach
I have this problem, in the beginning of my map I loop through the players there, and give them units if they're there. I tried both using the
JASS:
GetPlayers()
JASS:
(GetPlayerController(Player(i)) == MAP_CONTROL_USER)
Why is it that it still creates things for the players that are non existent? Is it something to do with the forces? What could it be? It's very aggravating. If you want the whole Map Init trigger I'll post it but it's a lot of things you wouldn't understand, (My own variables).
Is there something I'm missing?
Thanks!
- Zach