Player Stuff Remove

Status
Not open for further replies.
  • test
    • Events
    • Conditions
    • Actions
      • Set unit_Group = (Units owned by (Triggering player))
      • Unit Group - Pick every unit in unit_Group and do (Actions)
        • Loop - Actions
          • Unit - Remove (Picked unit) from the game
      • Custom script: call DestroyGroup(udg_unit_Group)
 
Status
Not open for further replies.
Back
Top