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[Trigger] Player owns 0 units of an type/0 heroes condition

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You'll need a couple of variables:

PlayerHasHero = False

Event:
Unit Owned by Player 1 (Red) kills a unit

Condition:
PlayerHasHero = False

Actions:
Replace (killing unit) with (insert hero unit here)
Set PlayerHasHero = True

Or alternatively you can just remove the variable and put Turn This Trigger off at the start of the actions of this Trigger.
 
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