- Joined
- Aug 3, 2004
- Messages
- 120
Well, I'm trying to make a pikmin map, i have already requested model, but I need some help with spells.
Jumping Attack: In Pikmin, there is an enemy called a Wollywog (Frog) that jumps and squishes pikmin. Any idea to tweak the jump spell so it is an attack that kills anything underneath it? Unit Spell
Confusion Gasses: Another enemy (Puffstool) uses some gas it spews out every once in a while to turn your pikmin against you but wears off. Any idea how to do this? Unit Auto-Cast Spell.
Poisonous Trail: The Smokey Progg In Pikmin leaves behind a trail of poison. Any idea how to make it so if you walk over it you take damage? Passive Unit Spell
Enhanced Devour: Devour that can eat multiple things at a time and is auto casted with a 7 second cooldown.
Fire Immunity: In Pikmin Red Pikmin are immune to fire, anyway to make this possible?
Swimming Ability: Blue Pikmin Can Swim, but others can't and drown upon entering water, how do I do this?
Shock Proof: Yellow Pikmin can't be zapped by electricity, I figure I can just tweak Fire Immunity. If I can't post here why not.
Poisen Resistant: White Pikmin are immune to poisen, and only poisen. I think you know what's next (Similar to fire immune and shock proof)
Blasts of Air: Puffy Blowhogs blow very powerful air in a wide AOE (no damage) at you which lifts your pikmin away. Auto-Cast Cooldown = 9 Sec
Nocturnal: Most of the larger creatures of pikmin are nocturnal. How can I make it so they sleep during the day, but awaken at night?
Bomb Rock Throw: Item Spell. How can I make it so it throws a bomb rock that does AOE damage that hurts ANYTHING in the AOE?
Thank you if you help. All credit will be given To you if you help of course (CUZ I DIDN'T DO IT!) Well good luck!
Jumping Attack: In Pikmin, there is an enemy called a Wollywog (Frog) that jumps and squishes pikmin. Any idea to tweak the jump spell so it is an attack that kills anything underneath it? Unit Spell
Confusion Gasses: Another enemy (Puffstool) uses some gas it spews out every once in a while to turn your pikmin against you but wears off. Any idea how to do this? Unit Auto-Cast Spell.
Poisonous Trail: The Smokey Progg In Pikmin leaves behind a trail of poison. Any idea how to make it so if you walk over it you take damage? Passive Unit Spell
Enhanced Devour: Devour that can eat multiple things at a time and is auto casted with a 7 second cooldown.
Fire Immunity: In Pikmin Red Pikmin are immune to fire, anyway to make this possible?
Swimming Ability: Blue Pikmin Can Swim, but others can't and drown upon entering water, how do I do this?
Shock Proof: Yellow Pikmin can't be zapped by electricity, I figure I can just tweak Fire Immunity. If I can't post here why not.
Poisen Resistant: White Pikmin are immune to poisen, and only poisen. I think you know what's next (Similar to fire immune and shock proof)
Blasts of Air: Puffy Blowhogs blow very powerful air in a wide AOE (no damage) at you which lifts your pikmin away. Auto-Cast Cooldown = 9 Sec
Nocturnal: Most of the larger creatures of pikmin are nocturnal. How can I make it so they sleep during the day, but awaken at night?
Bomb Rock Throw: Item Spell. How can I make it so it throws a bomb rock that does AOE damage that hurts ANYTHING in the AOE?
Thank you if you help. All credit will be given To you if you help of course (CUZ I DIDN'T DO IT!) Well good luck!