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picking up item spawns hostile

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Level 2
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Apr 7, 2010
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14
i have a trigger already -

  • Events
  • Unit - A unit acquires an item
  • Conditions
  • (Item-type of (Item being manipulated)) Equal to Item
  • Actions
  • Unit - Create one Enemy at (Center of Playable Map Area)
How do i make it so that if you drop the item and pick it up again, the enemy will not spawn again?
 
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