- Joined
- Mar 3, 2009
- Messages
- 327
In my map I'm having a lot of trouble removing a lot of locusted units with
The other units get removed by this fine, but my mass of locust units does not. Do you guys have any tips? Do you want me to upload the map..?
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Round
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Events
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Player - Player 1 (Red) types a chat message containing -round as An exact match
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Conditions
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Actions
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Set tempgroup = (Units in (Playable map area))
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Unit Group - Pick every unit in tempgroup and do (Actions)
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Loop - Actions
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Unit - Remove (Picked unit) from the game
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Game - Display to (All players) the text: (String((Number of units in tempgroup)))
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Game - Display to (All players) the text: derp
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Custom script: call DestroyGroup(udg_tempgroup)
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For each (Integer A) from 1 to 4, do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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((Player((Integer A))) slot status) Equal to Is playing
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Then - Actions
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Unit - Create 1 Engine for (Player((Integer A))) at ((Player((Integer A))) start location) facing (Center of (Playable map area))
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Set Engine[(Integer A)] = (Last created unit)
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Else - Actions
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The other units get removed by this fine, but my mass of locust units does not. Do you guys have any tips? Do you want me to upload the map..?