- Joined
- Jul 19, 2010
- Messages
- 6
Hello,
can you help me fixing my triggers?
What i want to do is, when hero learns a spell, it should damage a random enemy unit at the heroe very 2,5 seconds.
seconds trigger:
And the spell must not be MUI since there can only be that one unit with that spell.
can you help me fixing my triggers?
What i want to do is, when hero learns a spell, it should damage a random enemy unit at the heroe very 2,5 seconds.
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Learn WizardsGift
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Events
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Unit - A unit Learns a skill
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Conditions
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(Learned Hero Skill) Equal to Wizards Gift /// Grandmage
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Actions
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Set VariableSet Grandmage = (Triggering unit)
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Trigger - Add to Wizards Gift <gen> the event (Time - Every 2.50 seconds of game time)
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Trigger - Turn off (This trigger)
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seconds trigger:
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Wizards Gift
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Events
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Conditions
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(Grandmage is alive) Equal to Wahr
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Actions
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Set VariableSet WizardsGiftLVL = (Level of Wizards Gift /// Grandmage for Grandmage)
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Set VariableSet Grandmage = Grandmage2
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Set VariableSet WizardsGiftGroup = (Units within 700.00 of (Position of Grandmage) matching (((Picked unit) belongs to an enemy of (Owner of Grandmage).) Equal to Wahr).)
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Unit - Create 1 DAMAGEDUMMY for (Owner of Grandmage) at (Center of (Playable map area)) facing Default building facing degrees
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Unit Group - Pick every unit in (Random 1 units from WizardsGiftGroup) and do (Actions)
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Loop - Actions
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Special Effect - Create a special effect at (Position of (Picked unit)) using Abilities\Spells\Undead\DarkRitual\DarkRitualCaster.mdl
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Unit - Cause (Last created unit) to damage (Picked unit), dealing (100.00 x (Real(WizardsGiftLVL))) damage of attack type Hero and damage type Normal
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Unit - Cause Grandmage2 to damage (Picked unit), dealing ((Real((Intelligence of Grandmage (Include bonuses)))) x (0.10 x (Real(WizardsGiftLVL)))) damage of attack type Chaos and damage type Normal
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Unit - Remove (Last created unit) from the game
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Unit Group - Remove all units from WizardsGiftGroup.
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Custom script: call DestroyGroup(udg_WizardsGiftGroup)
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Set VariableSet Grandmage2 = No unit
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And the spell must not be MUI since there can only be that one unit with that spell.
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