- Joined
- May 15, 2007
- Messages
- 88
This is an Escape map, and I want to make it like if the unit enters dirt, it will die.
Since it will pick a random unit every 0.01 sec, it will pick LOADS of units in one sec, therefor making it pretty impossible to avoid it.
And no, I cant use die on region quick write anymore, since I only got 150 regions left, and therefor have to save them to things I DO need regions for.
What shall I put in at action, Or shall I change condition, any ideas?
Thanks.
Since it will pick a random unit every 0.01 sec, it will pick LOADS of units in one sec, therefor making it pretty impossible to avoid it.
And no, I cant use die on region quick write anymore, since I only got 150 regions left, and therefor have to save them to things I DO need regions for.
-
Perioudic
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Events
- Time - Every 0.01 seconds of game time
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Conditions
- (Terrain type at (Position of (Random unit from Escapers))) Equal to Cityscape - Dirt
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Actions
- Unit - Kill (Matching unit)
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Events
What shall I put in at action, Or shall I change condition, any ideas?
Thanks.
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